Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudioCS.h
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1#ifndef Z2AUDIOCS_H
2#define Z2AUDIOCS_H
3
4#include <revolution/wpad.h>
5
6class JKRHeap;
7class JKRArchive;
8
9class Z2AudioCS {
10public:
11 static void newSpkSoundMemPool();
13 void update();
14 static void connect(s32);
15 static void disconnect(s32);
16 static void extensionProcess(s32, s32);
18 static void start(s32, s32);
19 static int startLevel(s32, s32);
20};
21
22#endif /* Z2AUDIOCS_H */
Definition JKRArchive.h:57
Definition JKRHeap.h:20
Definition Z2AudioCS.h:9
static void extensionProcess(s32, s32)
void update()
static void connect(s32)
static void start(s32, s32)
static int startLevel(s32, s32)
int init(JKRHeap *, JKRArchive *, s32, s32)
static void disconnect(s32)
u32 getHandleSoundID(s32)
static void newSpkSoundMemPool()
unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11