Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAISeqMgr.h
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1#ifndef JAISEQMGR_H
2#define JAISEQMGR_H
3
7
8struct JAIAudience;
9class JAISeq;
10
15class JAISeqMgr : public JASGlobalInstance<JAISeqMgr>, public JAISeqDataUser {
16public:
21 JAISeqMgr(bool setInstance);
22 void freeDeadSeq_();
23 bool startSound(JAISoundID id, JAISoundHandle* handle, const JGeometry::TVec3<f32>* posPtr);
24 void calc();
25 void stop();
26 void stop(u32 fadeTime);
27 void stopSoundID(JAISoundID id);
28 void mixOut();
30 bool endStartSeq_(JAISeq* seq, JAISoundHandle* handle);
31
33
34 virtual ~JAISeqMgr() {}
35 virtual bool isUsingSeqData(const JAISeqDataRegion& seqDataRegion);
36 virtual int releaseSeqData(const JAISeqDataRegion& seqDataRegion);
37
38 void setAudience(JAIAudience* audience) { mAudience = audience; }
40
42
43 void setSeqDataMgr(JAISeqDataMgr* seqDataMgr) {
44 JUT_ASSERT(124, !isActive());
46 seqDataMgr_ = seqDataMgr;
48 }
49
51 JUT_ASSERT(131, !isActive());
52 if (seqDataMgr_) {
54 seqDataMgr_ = NULL;
55 }
56 }
57
59 bool isActive() const { return mSeqList.getNumLinks() != 0; }
60 int getNumActiveSeqs() const { return mSeqList.getNumLinks(); }
61 void pause(bool paused) { mActivity.field_0x0.flags.flag2 = paused; }
62
63private:
69 /* 0x70 */ int field_0x70;
70}; // Size: 0x74
71
72#endif /* JAISEQMGR_H */
Definition JAISeqMgr.h:15
virtual ~JAISeqMgr()
Definition JAISeqMgr.h:34
void freeDeadSeq_()
Definition JAISeqMgr.cpp:39
int field_0x70
Definition JAISeqMgr.h:69
bool startSound(JAISoundID id, JAISoundHandle *handle, const JGeometry::TVec3< f32 > *posPtr)
Definition JAISeqMgr.cpp:52
void stop()
Definition JAISeqMgr.cpp:90
JAIAudience * mAudience
Definition JAISeqMgr.h:64
JAISoundActivity mActivity
Definition JAISeqMgr.h:32
bool endStartSeq_(JAISeq *seq, JAISoundHandle *handle)
Definition JAISeqMgr.cpp:130
void setSeqDataMgr(JAISeqDataMgr *seqDataMgr)
Definition JAISeqMgr.h:43
JSUList< JAISeq > mSeqList
Definition JAISeqMgr.h:68
ReleaseSeqResult
Definition JAISeqMgr.h:17
@ RELEASE_SEQ_2
Definition JAISeqMgr.h:19
@ RELEASE_SEQ_1
Definition JAISeqMgr.h:18
JAISoundParamsMove * getParams()
Definition JAISeqMgr.h:58
void calc()
Definition JAISeqMgr.cpp:80
void stopSoundID(JAISoundID id)
Definition JAISeqMgr.cpp:104
JAISeqMgr(bool setInstance)
Definition JAISeqMgr.cpp:31
virtual int releaseSeqData(const JAISeqDataRegion &seqDataRegion)
Definition JAISeqMgr.cpp:18
void resetSeqDataMgr()
Definition JAISeqMgr.h:50
bool isActive() const
Definition JAISeqMgr.h:59
JAISeq * beginStartSeq_()
Definition JAISeqMgr.cpp:122
virtual bool isUsingSeqData(const JAISeqDataRegion &seqDataRegion)
Definition JAISeqMgr.cpp:8
void setAudience(JAIAudience *audience)
Definition JAISeqMgr.h:38
void mixOut()
Definition JAISeqMgr.cpp:115
JAIAudience * getAudience()
Definition JAISeqMgr.h:39
void pause(bool paused)
Definition JAISeqMgr.h:61
JAISeqDataMgr * getSeqDataMgr()
Definition JAISeqMgr.h:41
JAISoundParamsMove mMove
Definition JAISeqMgr.h:67
int getNumActiveSeqs() const
Definition JAISeqMgr.h:60
JAISoundStrategyMgr< JAISeq > * field_0x10
Definition JAISeqMgr.h:66
JAISeqDataMgr * seqDataMgr_
Definition JAISeqMgr.h:65
Definition JAISeq.h:15
Definition JAISound.h:213
u8 flag2
Definition JAISound.h:221
union JAISoundActivity::@193 field_0x0
struct JAISoundActivity::@193::@194 flags
Definition JAISound.h:15
Definition JAISound.h:43
Definition JASGadget.h:12
Definition JSUList.h:96
u32 getNumLinks() const
Definition JSUList.h:123
unsigned long u32
Definition types.h:12
Definition JAIAudience.h:14
Definition JAISeqDataMgr.h:59
virtual bool setSeqDataUser(JAISeqDataUser *)=0
Definition JAISeqDataMgr.h:30
Definition JAISeqDataMgr.h:49
Definition JAISoundParams.h:85
Definition JAISound.h:203
Definition JGeometry.h:75