Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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DEMOInit.h File Reference

Go to the source code of this file.

Functions

void DEMOInit (GXRenderModeObj *mode)
 
void DEMOBeforeRender (void)
 
void DEMODoneRender (void)
 
void DEMOSwapBuffers (void)
 
void DEMOSetTevColorIn (GXTevStageID stage, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d)
 
void DEMOSetTevOp (GXTevStageID id, GXTevMode mode)
 
GXRenderModeObjDEMOGetRenderModeObj (void)
 
u32 DEMOGetCurrentBuffer (void)
 
void DEMOSetGPHangMetric (u8 enable)
 
void DEMOEnableGPHangWorkaround (u32 timeoutFrames)
 
void DEMOReInit (GXRenderModeObj *mode)
 

Variables

void * DemoFrameBuffer1
 
void * DemoFrameBuffer2
 
void * DemoCurrentBuffer
 

Function Documentation

◆ DEMOBeforeRender()

void DEMOBeforeRender ( void )

◆ DEMODoneRender()

void DEMODoneRender ( void )

◆ DEMOEnableGPHangWorkaround()

void DEMOEnableGPHangWorkaround ( u32 timeoutFrames)

◆ DEMOGetCurrentBuffer()

u32 DEMOGetCurrentBuffer ( void )

◆ DEMOGetRenderModeObj()

GXRenderModeObj * DEMOGetRenderModeObj ( void )

◆ DEMOInit()

void DEMOInit ( GXRenderModeObj * mode)

◆ DEMOReInit()

void DEMOReInit ( GXRenderModeObj * mode)

◆ DEMOSetGPHangMetric()

void DEMOSetGPHangMetric ( u8 enable)

◆ DEMOSetTevColorIn()

void DEMOSetTevColorIn ( GXTevStageID stage,
GXTevColorArg a,
GXTevColorArg b,
GXTevColorArg c,
GXTevColorArg d )

◆ DEMOSetTevOp()

void DEMOSetTevOp ( GXTevStageID id,
GXTevMode mode )

◆ DEMOSwapBuffers()

void DEMOSwapBuffers ( void )

Variable Documentation

◆ DemoCurrentBuffer

void* DemoCurrentBuffer
extern

◆ DemoFrameBuffer1

void* DemoFrameBuffer1
extern

◆ DemoFrameBuffer2

void* DemoFrameBuffer2
extern