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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Functions | |
void | DEMOInit (GXRenderModeObj *mode) |
void | DEMOBeforeRender (void) |
void | DEMODoneRender (void) |
void | DEMOSwapBuffers (void) |
void | DEMOSetTevColorIn (GXTevStageID stage, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d) |
void | DEMOSetTevOp (GXTevStageID id, GXTevMode mode) |
GXRenderModeObj * | DEMOGetRenderModeObj (void) |
u32 | DEMOGetCurrentBuffer (void) |
void | DEMOSetGPHangMetric (u8 enable) |
void | DEMOEnableGPHangWorkaround (u32 timeoutFrames) |
void | DEMOReInit (GXRenderModeObj *mode) |
Variables | |
void * | DemoFrameBuffer1 |
void * | DemoFrameBuffer2 |
void * | DemoCurrentBuffer |
void DEMOBeforeRender | ( | void | ) |
void DEMODoneRender | ( | void | ) |
void DEMOEnableGPHangWorkaround | ( | u32 | timeoutFrames | ) |
u32 DEMOGetCurrentBuffer | ( | void | ) |
GXRenderModeObj * DEMOGetRenderModeObj | ( | void | ) |
void DEMOInit | ( | GXRenderModeObj * | mode | ) |
void DEMOReInit | ( | GXRenderModeObj * | mode | ) |
void DEMOSetGPHangMetric | ( | u8 | enable | ) |
void DEMOSetTevColorIn | ( | GXTevStageID | stage, |
GXTevColorArg | a, | ||
GXTevColorArg | b, | ||
GXTevColorArg | c, | ||
GXTevColorArg | d ) |
void DEMOSetTevOp | ( | GXTevStageID | id, |
GXTevMode | mode ) |
void DEMOSwapBuffers | ( | void | ) |
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