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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Functions | |
| void | DEMOInit (GXRenderModeObj *mode) |
| void | DEMOBeforeRender (void) |
| void | DEMODoneRender (void) |
| void | DEMOSwapBuffers (void) |
| void | DEMOSetTevColorIn (GXTevStageID stage, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d) |
| void | DEMOSetTevOp (GXTevStageID id, GXTevMode mode) |
| GXRenderModeObj * | DEMOGetRenderModeObj (void) |
| u32 | DEMOGetCurrentBuffer (void) |
| void | DEMOSetGPHangMetric (u8 enable) |
| void | DEMOEnableGPHangWorkaround (u32 timeoutFrames) |
| void | DEMOReInit (GXRenderModeObj *mode) |
Variables | |
| void * | DemoFrameBuffer1 |
| void * | DemoFrameBuffer2 |
| void * | DemoCurrentBuffer |
| void DEMOBeforeRender | ( | void | ) |
| void DEMODoneRender | ( | void | ) |
| void DEMOEnableGPHangWorkaround | ( | u32 | timeoutFrames | ) |
| u32 DEMOGetCurrentBuffer | ( | void | ) |
| GXRenderModeObj * DEMOGetRenderModeObj | ( | void | ) |
| void DEMOInit | ( | GXRenderModeObj * | mode | ) |
| void DEMOReInit | ( | GXRenderModeObj * | mode | ) |
| void DEMOSetGPHangMetric | ( | u8 | enable | ) |
| void DEMOSetTevColorIn | ( | GXTevStageID | stage, |
| GXTevColorArg | a, | ||
| GXTevColorArg | b, | ||
| GXTevColorArg | c, | ||
| GXTevColorArg | d ) |
| void DEMOSetTevOp | ( | GXTevStageID | id, |
| GXTevMode | mode ) |
| void DEMOSwapBuffers | ( | void | ) |
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