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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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DEMOInit.h
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1#ifndef _DOLPHIN_DEMOINIT_H_
2#define _DOLPHIN_DEMOINIT_H_
3
4#include <dolphin/gx.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10extern void* DemoFrameBuffer1;
11extern void* DemoFrameBuffer2;
12extern void* DemoCurrentBuffer;
13
15void DEMOBeforeRender(void);
16void DEMODoneRender(void);
17void DEMOSwapBuffers(void);
22void DEMOSetGPHangMetric(u8 enable);
23void DEMOEnableGPHangWorkaround(u32 timeoutFrames);
25
26#ifdef __cplusplus
27}
28#endif
29
30#endif // _DOLPHIN_DEMOINIT_H_
void DEMOEnableGPHangWorkaround(u32 timeoutFrames)
Definition DEMOInit.c:281
void * DemoCurrentBuffer
Definition DEMOInit.c:24
void DEMOSetGPHangMetric(u8 enable)
Definition DEMOInit.c:342
void DEMOSetTevColorIn(GXTevStageID stage, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d)
Definition DEMOInit.c:197
void DEMODoneRender(void)
Definition DEMOInit.c:158
void DEMOReInit(GXRenderModeObj *mode)
Definition DEMOInit.c:401
void DEMOSwapBuffers(void)
Definition DEMOInit.c:180
void * DemoFrameBuffer2
Definition DEMOInit.c:23
void DEMOInit(GXRenderModeObj *mode)
Definition DEMOInit.c:36
void * DemoFrameBuffer1
Definition DEMOInit.c:22
void DEMOSetTevOp(GXTevStageID id, GXTevMode mode)
Definition DEMOInit.c:234
u32 DEMOGetCurrentBuffer(void)
Definition DEMOInit.c:277
void DEMOBeforeRender(void)
Definition DEMOInit.c:142
GXRenderModeObj * DEMOGetRenderModeObj(void)
Definition DEMOInit.c:273
enum _GXTevColorArg GXTevColorArg
enum _GXTevMode GXTevMode
enum _GXTevStageID GXTevStageID
u32 mode
Definition GXTev.c:56
Ordon Goat.
a
Definition k_cos.c:89
Definition GXStruct.h:11
unsigned long u32
Definition types.h:9
unsigned char u8
Definition types.h:5