HUD struct
#include <include/structures.h>
Public variables
- u8 unk_0
- u8 hideFlags
- u8 unk_2
- u8 health
- u8 maxHealth
- u8 unk_5
- u8 unk_6
- u8 unk_7
- u8 unk_8
- u8 unk_9
- u8 unk_a
- u8 unk_b
- u8 unk_c
- u8 unk_d
- u16 rupees
- u8 unk_10
- u8 unk_11
- u8 dungeonKeys
- s8 unk_13
- s8 unk_14
- u8 unk_15
- u16 buttonX
- X coordinates for the button UI elements.
- u16 buttonY
- Y coordinates for the button UI elements.
- u8 filler22
- u8 ezloNagFuncIndex
- u8 filler25
- u8 rActionInteractObject
- u8 rActionInteractTile
- u8 rActionGrabbing
- u8 rActionPlayerState
- u8 buttonText
- u8 unk_33
- UIElement elements