Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundObjCoach Struct Reference

Public Member Functions

 Z2SoundObjCoach ()
 
void init (Vec *, u8)
 
void startWheelSound (f32)
 
void startFireSound (u16)
 
int startSound (JAISoundID, u32, s8)
 

Constructor & Destructor Documentation

◆ Z2SoundObjCoach()

Z2SoundObjCoach::Z2SoundObjCoach ( )

Member Function Documentation

◆ init()

void Z2SoundObjCoach::init ( Vec param_0,
u8  param_1 
)

◆ startFireSound()

void Z2SoundObjCoach::startFireSound ( u16  param_0)

◆ startSound()

int Z2SoundObjCoach::startSound ( JAISoundID  param_0,
u32  param_1,
s8  param_2 
)

◆ startWheelSound()

void Z2SoundObjCoach::startWheelSound ( f32  param_0)

The documentation for this struct was generated from the following file: