Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAIAudience.h
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1#ifndef JAIAUDIENCE_H
2#define JAIAUDIENCE_H
3
4#include "JSystem/JGeometry.h"
5
6class JAIAudible;
7class JAISoundID;
8struct JASSoundParams;
9
15 virtual ~JAIAudience();
17 JGeometry::TVec3<f32> const*, u32) = 0;
18 virtual int getMaxChannels() = 0;
19 virtual void deleteAudible(JAIAudible*) = 0;
21 virtual void mixChannelOut(JASSoundParams const&, JAIAudible*, int) = 0;
22};
23
24#endif /* JAIAUDIENCE_H */
Definition JAIAudible.h:12
Definition JAIAudience.h:14
virtual JAIAudible * newAudible(JGeometry::TVec3< f32 > const &, JAISoundID, JGeometry::TVec3< f32 > const *, u32)=0
virtual void mixChannelOut(JASSoundParams const &, JAIAudible *, int)=0
virtual int getMaxChannels()=0
virtual u32 calcPriority(JAIAudible *)=0
virtual void deleteAudible(JAIAudible *)=0
virtual ~JAIAudience()
Definition JAIAudience.cpp:3
Definition d_a_obj_sekizoa.cpp:447
Definition JASSoundParams.h:10
Definition JGeometry.h:55
unsigned long u32
Definition types.h:10