Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_stdcreate_req.h
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1#ifndef F_PC_STDCREATE_H_
2#define F_PC_STDCREATE_H_
3
5
6typedef struct layer_class layer_class;
7
8typedef int (*stdCreateFunc)(void*, void*);
9
10fpc_ProcID fpcSCtRq_Request(layer_class* i_layer, s16 i_procName, stdCreateFunc i_createFunc,
11 void* param_4, void* i_append);
12
13#endif
unsigned int fpc_ProcID
Definition f_pc_base.h:10
int(* stdCreateFunc)(void *, void *)
Definition f_pc_stdcreate_req.h:8
fpc_ProcID fpcSCtRq_Request(layer_class *i_layer, s16 i_procName, stdCreateFunc i_createFunc, void *param_4, void *i_append)
Definition f_pc_stdcreate_req.cpp:128
Definition f_pc_layer.h:14