Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_stdcreate_req.h
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1#ifndef F_PC_STDCREATE_H_
2#define F_PC_STDCREATE_H_
3
5
6typedef struct layer_class layer_class;
7
8typedef int (*stdCreateFunc)(void*, void*);
9
18
28 void* param_5);
29
30#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
int(* stdCreateFunc)(void *, void *)
Definition f_pc_stdcreate_req.h:8
s32 fpcSCtRq_Cancel(standard_create_request_class *)
Definition f_pc_stdcreate_req.cpp:101
s32 fpcSCtRq_phase_Done(standard_create_request_class *)
Definition f_pc_stdcreate_req.cpp:72
s32 fpcSCtRq_Handler(standard_create_request_class *pStdCreateReq)
Definition f_pc_stdcreate_req.cpp:78
s32 fpcSCtRq_Request(layer_class *param_1, s16 param_2, stdCreateFunc param_3, void *param_4, void *param_5)
Definition f_pc_stdcreate_req.cpp:107
s32 fpcSCtRq_phase_CreateProcess(standard_create_request_class *pStdCreateReq)
Definition f_pc_stdcreate_req.cpp:26
s32 fpcSCtRq_Delete(standard_create_request_class *)
Definition f_pc_stdcreate_req.cpp:95
s32 fpcSCtRq_phase_IsComplete(standard_create_request_class *pStdCreateReq)
Definition f_pc_stdcreate_req.cpp:48
s32 fpcSCtRq_phase_SubCreateProcess(standard_create_request_class *pStdCreateReq)
Definition f_pc_stdcreate_req.cpp:41
s32 fpcSCtRq_phase_PostMethod(standard_create_request_class *pStdCreateReq)
Definition f_pc_stdcreate_req.cpp:60
Definition f_pc_create_req.h:20
Definition f_pc_layer.h:14
Definition d_a_hozelda.cpp:14
Definition f_pc_stdcreate_req.h:10
void * unk_0x5C
Definition f_pc_stdcreate_req.h:16
void * unk_0x54
Definition f_pc_stdcreate_req.h:14
create_request mBase
Definition f_pc_stdcreate_req.h:11
stdCreateFunc unk_0x58
Definition f_pc_stdcreate_req.h:15
s16 mLoadID
Definition f_pc_stdcreate_req.h:13
request_of_phase_process_class unk_0x48
Definition f_pc_stdcreate_req.h:12
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6