Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_stdcreate_req.h
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1#ifndef F_PC_STDCREATE_H_
2#define F_PC_STDCREATE_H_
3
5
6typedef struct layer_class layer_class;
7
8typedef int (*stdCreateFunc)(void*, void*);
9
18
28 void* param_4, void* i_append);
29
30#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:79
unsigned int fpc_ProcID
Definition f_pc_base.h:10
s32 fpcSCtRq_Delete(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:96
int(* stdCreateFunc)(void *, void *)
Definition f_pc_stdcreate_req.h:8
s32 fpcSCtRq_phase_IsComplete(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:49
s32 fpcSCtRq_Handler(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:79
s32 fpcSCtRq_phase_PostMethod(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:61
s32 fpcSCtRq_phase_Done(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:73
s32 fpcSCtRq_phase_CreateProcess(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:27
fpc_ProcID fpcSCtRq_Request(layer_class *i_layer, s16 i_procName, stdCreateFunc i_createFunc, void *param_4, void *i_append)
Definition f_pc_stdcreate_req.cpp:108
s32 fpcSCtRq_phase_SubCreateProcess(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:42
s32 fpcSCtRq_Cancel(standard_create_request_class *i_request)
Definition f_pc_stdcreate_req.cpp:102
Definition f_pc_create_req.h:20
Definition f_pc_layer.h:14
Definition d_a_hozelda.cpp:14
Definition f_pc_stdcreate_req.h:10
void * unk_0x5C
Definition f_pc_stdcreate_req.h:16
create_request base
Definition f_pc_stdcreate_req.h:11
void * process_append
Definition f_pc_stdcreate_req.h:14
stdCreateFunc create_post_method
Definition f_pc_stdcreate_req.h:15
request_of_phase_process_class phase_request
Definition f_pc_stdcreate_req.h:12
s16 process_name
Definition f_pc_stdcreate_req.h:13
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6