Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_stdcreate_req.h
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#ifndef F_PC_STDCREATE_H_
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#define F_PC_STDCREATE_H_
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#include "
f_pc/f_pc_create_req.h
"
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typedef
struct
layer_class
layer_class
;
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typedef
int (*
stdCreateFunc
)(
void
*,
void
*);
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fpc_ProcID
fpcSCtRq_Request
(
layer_class
* i_layer, s16 i_procName,
stdCreateFunc
i_createFunc,
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void
* param_4,
void
* i_append);
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#endif
fpc_ProcID
unsigned int fpc_ProcID
Definition
f_pc_base.h:10
f_pc_create_req.h
stdCreateFunc
int(* stdCreateFunc)(void *, void *)
Definition
f_pc_stdcreate_req.h:8
fpcSCtRq_Request
fpc_ProcID fpcSCtRq_Request(layer_class *i_layer, s16 i_procName, stdCreateFunc i_createFunc, void *param_4, void *i_append)
Definition
f_pc_stdcreate_req.cpp:128
layer_class
Definition
f_pc_layer.h:14
include
f_pc
f_pc_stdcreate_req.h
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