Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_priority.h
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1
2#ifndef F_PC_PRIORITY_H_
3#define F_PC_PRIORITY_H_
4
6
7enum {
10 fpcPi_NONE_e = 0xFFFF,
11};
12
14 /* 0x0 */ unsigned int layer_id;
15 /* 0x4 */ u16 list_id;
16 /* 0x6 */ u16 list_priority;
18
25
31s32 fpcPi_IsNormal(unsigned int layer, u16 listID, u16 priority);
32s32 fpcPi_Change(process_priority_class* pPi, unsigned int layer, u16 listID, u16 priority);
33s32 fpcPi_Handler(void);
34s32 fpcPi_Init(process_priority_class* pPi, void* pUserData, unsigned int layer, u16 listID,
35 u16 priority);
36
37#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:79
s32 fpcPi_Change(process_priority_class *pPi, unsigned int layer, u16 listID, u16 priority)
Definition f_pc_priority.cpp:87
process_priority_class * fpcPi_GetFromQueue(void)
Definition f_pc_priority.cpp:48
s32 fpcPi_Handler(void)
Definition f_pc_priority.cpp:130
@ fpcPi_NONE_e
Definition f_pc_priority.h:10
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
@ fpcPi_SPECIAL_e
Definition f_pc_priority.h:9
s32 fpcPi_QueueTo(process_priority_class *pPi)
Definition f_pc_priority.cpp:18
s32 fpcPi_Delete(process_priority_class *pPi)
Definition f_pc_priority.cpp:63
s32 fpcPi_Init(process_priority_class *pPi, void *pUserData, unsigned int layer, u16 listID, u16 priority)
Definition f_pc_priority.cpp:153
s32 fpcPi_IsNormal(unsigned int layer, u16 listID, u16 priority)
Definition f_pc_priority.cpp:78
s32 fpcPi_IsInQueue(process_priority_class *pPi)
Definition f_pc_priority.cpp:12
s32 fpcPi_ToQueue(process_priority_class *pPi)
Definition f_pc_priority.cpp:29
Definition c_tag.h:10
Definition f_pc_method_tag.h:9
Definition f_pc_priority.h:19
create_tag_class base
Definition f_pc_priority.h:20
process_method_tag_class method_tag
Definition f_pc_priority.h:21
process_priority_queue_info queue_info
Definition f_pc_priority.h:22
process_priority_queue_info current_info
Definition f_pc_priority.h:23
Definition f_pc_priority.h:13
u16 list_id
Definition f_pc_priority.h:15
unsigned int layer_id
Definition f_pc_priority.h:14
u16 list_priority
Definition f_pc_priority.h:16
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6