Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_delete_tag.h
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1
2#ifndef F_PC_DELETE_TAG_H_
3#define F_PC_DELETE_TAG_H_
4
6
7typedef struct layer_class layer_class;
8
9typedef int (*delete_tag_func)(void*);
10
16
22
24
25#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
BOOL fpcDtTg_IsEmpty(void)
Definition f_pc_delete_tag.cpp:15
node_list_class g_fpcDtTg_Queue
Definition f_pc_delete_tag.cpp:12
s32 fpcDtTg_Do(delete_tag_class *pTag, delete_tag_func pFunc)
Definition f_pc_delete_tag.cpp:31
int(* delete_tag_func)(void *)
Definition f_pc_delete_tag.h:9
void fpcDtTg_DeleteQTo(delete_tag_class *pTag)
Definition f_pc_delete_tag.cpp:26
s32 fpcDtTg_Init(delete_tag_class *pTag, void *pUserData)
Definition f_pc_delete_tag.cpp:49
void fpcDtTg_ToDeleteQ(delete_tag_class *pTag)
Definition f_pc_delete_tag.cpp:20
Definition c_tag.h:10
Definition f_pc_delete_tag.h:11
layer_class * mpLayer
Definition f_pc_delete_tag.h:13
create_tag_class mBase
Definition f_pc_delete_tag.h:12
s16 mTimer
Definition f_pc_delete_tag.h:14
Definition f_pc_layer.h:14
Definition c_list.h:7
int BOOL
Definition types.h:27
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6