Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_delete_tag.h
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1
2#ifndef F_PC_DELETE_TAG_H_
3#define F_PC_DELETE_TAG_H_
4
6
7typedef struct layer_class layer_class;
8
9typedef int (*delete_tag_func)(void*);
10
11typedef struct delete_tag_class {
13 /* 0x14 */ layer_class* layer;
14 /* 0x18 */ s16 timer;
16
22
24
25#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:79
node_list_class g_fpcDtTg_Queue
Definition f_pc_delete_tag.cpp:10
s32 fpcDtTg_Do(delete_tag_class *i_deleteTag, delete_tag_func i_func)
Definition f_pc_delete_tag.cpp:29
s32 fpcDtTg_Init(delete_tag_class *i_deleteTag, void *i_data)
Definition f_pc_delete_tag.cpp:48
int(* delete_tag_func)(void *)
Definition f_pc_delete_tag.h:9
void fpcDtTg_ToDeleteQ(delete_tag_class *i_deleteTag)
Definition f_pc_delete_tag.cpp:18
BOOL fpcDtTg_IsEmpty()
Definition f_pc_delete_tag.cpp:13
void fpcDtTg_DeleteQTo(delete_tag_class *i_deleteTag)
Definition f_pc_delete_tag.cpp:24
Definition c_tag.h:10
Definition f_pc_delete_tag.h:11
layer_class * layer
Definition f_pc_delete_tag.h:13
create_tag_class base
Definition f_pc_delete_tag.h:12
s16 timer
Definition f_pc_delete_tag.h:14
Definition f_pc_layer.h:14
Definition c_list.h:7
int BOOL
Definition types.h:27
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6