Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_k_wmark.h
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1#ifndef D_D_K_WMARK_H
2#define D_D_K_WMARK_H
3
5#include "d/d_kankyo.h"
6
7class dkWmark_c : public kankyo_class {
8public:
9 /* 80261640 */ ~dkWmark_c();
10 /* 802616C4 */ BOOL setMatrix();
11
12 inline int create();
13 inline int execute();
14 inline int draw();
15
16 static int m_nowID;
17
18 static void setFootMark(cXyz* i_pos, s16 param_1, int param_2) {
20 }
21
22 /* 0x0F8 */ JKRSolidHeap* mpHeap;
23 /* 0x0FC */ J3DModel* mpModel;
24 /* 0x100 */ dKy_tevstr_c mTevstr;
25 /* 0x488 */ u8 field_0x488;
26 /* 0x48A */ s16 field_0x48a;
27 /* 0x48C */ s16 field_0x48c;
28 /* 0x48E */ s16 mColorType;
29 /* 0x490 */ f32 mAlphaFactor;
30 /* 0x494 */ int field_0x494;
31};
32
33#endif /* D_D_K_WMARK_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition JKRSolidHeap.h:10
Definition d_k_wmark.h:7
static void setFootMark(cXyz *i_pos, s16 param_1, int param_2)
Definition d_k_wmark.h:18
s16 mColorType
Definition d_k_wmark.h:28
J3DModel * mpModel
Definition d_k_wmark.h:23
BOOL setMatrix()
Definition d_k_wmark.cpp:90
s16 field_0x48a
Definition d_k_wmark.h:26
~dkWmark_c()
Definition d_k_wmark.cpp:77
s16 field_0x48c
Definition d_k_wmark.h:27
u8 field_0x488
Definition d_k_wmark.h:25
int execute()
Definition d_k_wmark.cpp:119
int draw()
Definition d_k_wmark.cpp:141
JKRSolidHeap * mpHeap
Definition d_k_wmark.h:22
dKy_tevstr_c mTevstr
Definition d_k_wmark.h:24
int field_0x494
Definition d_k_wmark.h:30
static int m_nowID
Definition d_k_wmark.h:16
int create()
Definition d_k_wmark.cpp:17
f32 mAlphaFactor
Definition d_k_wmark.h:29
Definition f_op_kankyo.h:7
@ PROC_WMARK
Definition d_procname.h:776
int fopKyM_create(s16 i_procName, int i_param, cXyz *i_pos, cXyz *i_scale, fopKyM_CreateFunc i_createFunc)
Definition f_op_kankyo_mng.cpp:53
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:49
int BOOL
Definition types.h:27
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8