Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bg_s_sph_chk.h
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1#ifndef D_BG_D_BG_S_SPH_CHK_H
2#define D_BG_D_BG_S_SPH_CHK_H
3
6#include "d/d_bg_s_chk.h"
7
8struct cBgD_Vtx_t;
9
10class dBgS_SphChk;
11typedef void (*SphChk_Callback)(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*);
12
13class dBgS_SphChk : public cM3dGSph, public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
14public:
16 virtual ~dBgS_SphChk();
17
18 void Init() { ClearPi(); }
19 void SetCallback(SphChk_Callback i_callback) { mCallback = i_callback; }
20
22};
23
25public:
27};
28
29#endif /* D_BG_D_BG_S_SPH_CHK_H */
Definition c_bg_s_chk.h:11
Definition c_bg_s_poly_info.h:7
void ClearPi()
Definition c_bg_s_poly_info.cpp:23
Definition c_m3d_g_pla.h:8
Definition c_m3d_g_sph.h:15
Definition d_bg_s_sph_chk.h:24
dBgS_CamSphChk()
Definition d_bg_s_sph_chk.h:26
Definition d_bg_s_chk.h:7
void SetCam()
Definition d_bg_s_poly_pass_chk.cpp:36
Definition d_bg_s_sph_chk.h:13
void Init()
Definition d_bg_s_sph_chk.h:18
virtual ~dBgS_SphChk()
Definition d_bg_s_sph_chk.cpp:18
void SetCallback(SphChk_Callback i_callback)
Definition d_bg_s_sph_chk.h:19
SphChk_Callback mCallback
Definition d_bg_s_sph_chk.h:21
dBgS_SphChk()
Definition d_bg_s_sph_chk.cpp:10
void(* SphChk_Callback)(dBgS_SphChk *, cBgD_Vtx_t *, int, int, int, cM3dGPla *, void *)
Definition d_bg_s_sph_chk.h:11
Definition c_bg_s_chk.h:9