Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_tag_sppath.h
Go to the documentation of this file.
1#ifndef D_A_TAG_SPPATH_H
2#define D_A_TAG_SPPATH_H
3
4#include "d/d_cc_d.h"
5#include "d/d_com_inf_game.h"
6#include "d/d_path.h"
7
8class daTagSppath_c : public fopAc_ac_c {
9public:
10 /* 80D61C18 */ int create();
11 /* 80D61EC4 */ ~daTagSppath_c();
12 /* 80D62024 */ int getNearPathPos(cXyz*, dPath*);
13 /* 80D629C0 */ int execute();
14
15 /* 0x568 */ dPath* mpInitPath;
16 /* 0x56C */ dPath* mpBestPath;
17 /* 0x570 */ dCcD_Cyl mCyl;
18 /* 0x6AC */ dCcD_Stts mStts;
19 /* 0x6E8 */ u8 field_0x6e8;
20 /* 0x6E9 */ u8 mSwNo1;
21 /* 0x6EA */ u8 mSwNo2;
22 /* 0x6EC */ u16 mBestNo;
23 /* 0x6F0 */ f32 mHeight;
24};
25
26#endif /* D_A_TAG_SPPATH_H */
Definition d_a_tag_sppath.h:8
dPath * mpBestPath
Definition d_a_tag_sppath.h:16
u16 mBestNo
Definition d_a_tag_sppath.h:22
int execute()
Definition d_a_tag_sppath.cpp:155
int create()
Definition d_a_tag_sppath.cpp:26
u8 mSwNo1
Definition d_a_tag_sppath.h:20
dPath * mpInitPath
Definition d_a_tag_sppath.h:15
u8 field_0x6e8
Definition d_a_tag_sppath.h:19
dCcD_Stts mStts
Definition d_a_tag_sppath.h:18
u8 mSwNo2
Definition d_a_tag_sppath.h:21
int getNearPathPos(cXyz *, dPath *)
Definition d_a_tag_sppath.cpp:70
f32 mHeight
Definition d_a_tag_sppath.h:23
dCcD_Cyl mCyl
Definition d_a_tag_sppath.h:17
~daTagSppath_c()
Definition d_a_tag_sppath.cpp:60
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_npc_cd2.cpp:35
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8