Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_sppath.h
Go to the documentation of this file.
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#ifndef D_A_TAG_SPPATH_H
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#define D_A_TAG_SPPATH_H
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#include "
d/d_cc_d.h
"
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#include "
d/d_com_inf_game.h
"
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#include "
d/d_path.h
"
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class
daTagSppath_c
:
public
fopAc_ac_c
{
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public
:
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int
create
();
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~daTagSppath_c
();
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int
getNearPathPos
(
cXyz
*,
dPath
*);
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int
execute
();
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dPath
*
getKeepPath
() {
return
mpBestPath
; }
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u16
getKeepPointNum
()
const
{
return
mBestNo
; }
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bool
checkDirectionFront
()
const
{
return
field_0x6e8
== 1; }
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bool
checkDirectionNone
()
const
{
return
field_0x6e8
== 0; }
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/* 0x568 */
dPath
*
mpInitPath
;
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/* 0x56C */
dPath
*
mpBestPath
;
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/* 0x570 */
dCcD_Cyl
mCyl
;
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/* 0x6AC */
dCcD_Stts
mStts
;
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/* 0x6E8 */
u8
field_0x6e8
;
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/* 0x6E9 */
u8
mSwNo1
;
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/* 0x6EA */
u8
mSwNo2
;
27
/* 0x6EC */
u16
mBestNo
;
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/* 0x6F0 */
f32
mHeight
;
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};
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#endif
/* D_A_TAG_SPPATH_H */
dCcD_Cyl
Definition
d_cc_d.h:461
dCcD_Stts
Definition
d_cc_d.h:269
daTagSppath_c
Definition
d_a_tag_sppath.h:8
daTagSppath_c::mpBestPath
dPath * mpBestPath
Definition
d_a_tag_sppath.h:21
daTagSppath_c::mBestNo
u16 mBestNo
Definition
d_a_tag_sppath.h:27
daTagSppath_c::getKeepPath
dPath * getKeepPath()
Definition
d_a_tag_sppath.h:15
daTagSppath_c::execute
int execute()
Definition
d_a_tag_sppath.cpp:148
daTagSppath_c::create
int create()
Definition
d_a_tag_sppath.cpp:26
daTagSppath_c::checkDirectionFront
bool checkDirectionFront() const
Definition
d_a_tag_sppath.h:17
daTagSppath_c::mSwNo1
u8 mSwNo1
Definition
d_a_tag_sppath.h:25
daTagSppath_c::mpInitPath
dPath * mpInitPath
Definition
d_a_tag_sppath.h:20
daTagSppath_c::field_0x6e8
u8 field_0x6e8
Definition
d_a_tag_sppath.h:24
daTagSppath_c::mStts
dCcD_Stts mStts
Definition
d_a_tag_sppath.h:23
daTagSppath_c::mSwNo2
u8 mSwNo2
Definition
d_a_tag_sppath.h:26
daTagSppath_c::checkDirectionNone
bool checkDirectionNone() const
Definition
d_a_tag_sppath.h:18
daTagSppath_c::getNearPathPos
int getNearPathPos(cXyz *, dPath *)
Definition
d_a_tag_sppath.cpp:64
daTagSppath_c::mHeight
f32 mHeight
Definition
d_a_tag_sppath.h:28
daTagSppath_c::getKeepPointNum
u16 getKeepPointNum() const
Definition
d_a_tag_sppath.h:16
daTagSppath_c::mCyl
dCcD_Cyl mCyl
Definition
d_a_tag_sppath.h:22
daTagSppath_c::~daTagSppath_c
~daTagSppath_c()
Definition
d_a_tag_sppath.cpp:57
fopAc_ac_c
Definition
f_op_actor.h:230
d_cc_d.h
d_com_inf_game.h
d_path.h
f32
float f32
Definition
types.h:25
u16
unsigned short int u16
Definition
types.h:10
u8
unsigned char u8
Definition
types.h:8
cXyz
Definition
c_xyz.h:7
dPath
Definition
d_path.h:18
include
d
actor
d_a_tag_sppath.h
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