Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_river_back.h
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1#ifndef D_A_TAG_RIVER_BACK_H
2#define D_A_TAG_RIVER_BACK_H
3
5#include "d/d_com_inf_game.h"
6
8public:
13
20
21 /* 80D5F2F8 */ int Create();
22 /* 80D5F360 */ int create();
23 /* 80D5F3F0 */ int execute();
24 /* 80D5F48C */ void event_proc_call();
25 /* 80D5F548 */ void actionWait();
26 /* 80D5F5BC */ void actionOrderEvent();
27 /* 80D5F66C */ void actionEvent();
28 /* 80D5F70C */ void actionDead();
29 /* 80D5F710 */ int demoProc();
30 /* 80D5F88C */ int _delete();
31
33
34 u8 getSwBit() { return fopAcM_GetParamBit(this, 8, 8); }
35
36 u8 getSwBit2() { return fopAcM_GetParamBit(this, 0x10, 8); }
37
39 /* 0x570 */ u8 mTimer;
40 /* 0x571 */ u8 mAction;
41 /* 0x572 */ u8 mMapToolID;
42 /* 0x574 */ s16 mEventID;
43 /* 0x576 */ s16 mCount;
44 /* 0x578 */ int mStaffID;
45};
46
47#endif /* D_A_TAG_RIVER_BACK_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_tag_river_back.h:7
u8 mMapToolID
Definition d_a_tag_river_back.h:41
int mStaffID
Definition d_a_tag_river_back.h:44
void event_proc_call()
Definition d_a_tag_river_back.cpp:89
u8 getSwBit2()
Definition d_a_tag_river_back.h:36
int _delete()
Definition d_a_tag_river_back.cpp:181
request_of_phase_process_class mPhase
Definition d_a_tag_river_back.h:38
action_e
Definition d_a_tag_river_back.h:14
@ ACTION_DEAD_e
Definition d_a_tag_river_back.h:18
@ ACTION_EVENT_e
Definition d_a_tag_river_back.h:17
@ ACTION_WAIT_e
Definition d_a_tag_river_back.h:15
@ ACTION_ORDER_EVENT_e
Definition d_a_tag_river_back.h:16
void actionWait()
Definition d_a_tag_river_back.cpp:100
int demoProc()
Definition d_a_tag_river_back.cpp:146
int create()
Definition d_a_tag_river_back.cpp:55
u8 getSwBit()
Definition d_a_tag_river_back.h:34
void setAction(u8 i_action)
Definition d_a_tag_river_back.h:32
s16 mEventID
Definition d_a_tag_river_back.h:42
act_e
Definition d_a_tag_river_back.h:9
@ SCENE_CHG_e
Definition d_a_tag_river_back.h:11
@ WAIT_e
Definition d_a_tag_river_back.h:10
int execute()
Definition d_a_tag_river_back.cpp:68
u8 mTimer
Definition d_a_tag_river_back.h:39
void actionDead()
Definition d_a_tag_river_back.cpp:140
int Create()
Definition d_a_tag_river_back.cpp:47
u8 mAction
Definition d_a_tag_river_back.h:40
void actionEvent()
Definition d_a_tag_river_back.cpp:125
s16 mCount
Definition d_a_tag_river_back.h:43
void actionOrderEvent()
Definition d_a_tag_river_back.cpp:110
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8