Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_qs.h
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1#ifndef D_A_TAG_QS_H
2#define D_A_TAG_QS_H
3
4#include "f_op/f_op_actor.h"
6#include "d/d_cc_d.h"
7
8class daTagQs_c : public fopAc_ac_c {
9public:
10 /* 80D5DE78 */ ~daTagQs_c();
11 /* 80D5DFB0 */ int create();
12 /* 80D5E1FC */ f32 getPower();
13 /* 80D5E220 */ f32 getSafeArea();
14 /* 80D5E244 */ f32 getPower80();
15 /* 80D5E268 */ f32 getCenterPower();
16 /* 80D5E28C */ f32 calcPower(f32, f32);
17 /* 80D5E9F8 */ int execute();
18 /* 80D5EBF8 */ int draw();
19
20 u8 getType() { return fopAcM_GetParamBit(this, 0, 1); }
21 int getSwNo() { return fopAcM_GetParamBit(this, 1, 8); }
22
23 /* 0x568 */ f32 field_0x568;
24 /* 0x56C */ f32 field_0x56c;
25 /* 0x570 */ int field_0x570;
26 /* 0x574 */ int field_0x574;
27 /* 0x578 */ dCcD_Cyl mCyl;
28 /* 0x6B4 */ dCcD_Stts mStts;
29};
30
31#endif /* D_A_TAG_QS_H */
Definition d_a_tag_qs.h:8
f32 getCenterPower()
Definition d_a_tag_qs.cpp:68
int execute()
Definition d_a_tag_qs.cpp:181
f32 calcPower(f32, f32)
Definition d_a_tag_qs.cpp:73
f32 getPower80()
Definition d_a_tag_qs.cpp:63
f32 field_0x568
Definition d_a_tag_qs.h:23
f32 getPower()
Definition d_a_tag_qs.cpp:53
dCcD_Cyl mCyl
Definition d_a_tag_qs.h:27
f32 field_0x56c
Definition d_a_tag_qs.h:24
u8 getType()
Definition d_a_tag_qs.h:20
~daTagQs_c()
Definition d_a_tag_qs.cpp:31
int field_0x570
Definition d_a_tag_qs.h:25
dCcD_Stts mStts
Definition d_a_tag_qs.h:28
f32 getSafeArea()
Definition d_a_tag_qs.cpp:58
int getSwNo()
Definition d_a_tag_qs.h:21
int create()
Definition d_a_tag_qs.cpp:34
int draw()
Definition d_a_tag_qs.cpp:217
int field_0x574
Definition d_a_tag_qs.h:26
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8