1#ifndef D_A_TAG_KAGO_FALL_H
2#define D_A_TAG_KAGO_FALL_H
Definition d_msg_flow.h:49
Definition d_a_tag_kago_fall.h:7
s16 mTimer
Definition d_a_tag_kago_fall.h:24
int create()
Definition d_a_tag_kago_fall.cpp:16
u8 mActionState
Definition d_a_tag_kago_fall.h:28
int _delete()
Definition d_a_tag_kago_fall.cpp:253
void actionWaitFall()
Definition d_a_tag_kago_fall.cpp:159
dMsgFlow_c mMsgFlow
Definition d_a_tag_kago_fall.h:21
s16 mNoCarryTimer
Definition d_a_tag_kago_fall.h:25
u8 mRiverTimer
Definition d_a_tag_kago_fall.h:26
cXyz mRestartPos
Definition d_a_tag_kago_fall.h:23
ActionMode
Definition d_a_tag_kago_fall.h:9
@ ACTION_MODE_FALL
Definition d_a_tag_kago_fall.h:11
@ ACTION_MODE_RIVER
Definition d_a_tag_kago_fall.h:10
bool mPlayedSceneChangeSfx
Definition d_a_tag_kago_fall.h:31
int execute()
Definition d_a_tag_kago_fall.cpp:50
Mtx mMtx
Definition d_a_tag_kago_fall.h:22
void actionWaitRiver()
Definition d_a_tag_kago_fall.cpp:65
u8 mActionMode
Definition d_a_tag_kago_fall.h:27
u8 mStartPoint
Definition d_a_tag_kago_fall.h:30
void setActionMode(u8 mode, u8 state)
Definition d_a_tag_kago_fall.cpp:60
u8 mExitID
Definition d_a_tag_kago_fall.h:29
Definition f_op_actor.h:243
STATIC_ASSERT(sizeof(daTagKagoFall_c)==0x5fc)
u32 mode
Definition GXTev.c:56
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8