Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_hjump.h
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1#ifndef D_A_TAG_HJUMP_H
2#define D_A_TAG_HJUMP_H
3
6
8public:
13
14 int create();
16 int execute();
17
18 virtual int CreateHeap();
19 virtual int Draw();
20
22 /* 0x5A8 */ J3DModel* mpModel;
23 /* 0x5AC */ u8 mType;
24 /* 0x5AD */ u8 field_0x5ad;
25 /* 0x5AE */ s16 field_0x5ae;
26 /* 0x5B0 */ u16 mOnFlagID;
27 /* 0x5B2 */ u16 mOffFlagID;
28 /* 0x5B4 */ f32 field_0x5b4;
29 /* 0x5B8 */ f32 field_0x5b8;
30};
31
32#endif /* D_A_TAG_HJUMP_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_a_tag_hjump.h:7
u16 mOnFlagID
Definition d_a_tag_hjump.h:26
int execute()
Definition d_a_tag_hjump.cpp:104
J3DModel * mpModel
Definition d_a_tag_hjump.h:22
u16 mOffFlagID
Definition d_a_tag_hjump.h:27
f32 field_0x5b8
Definition d_a_tag_hjump.h:29
int create()
Definition d_a_tag_hjump.cpp:26
Type_e
Definition d_a_tag_hjump.h:9
@ TYPE_OBJECT_e
Definition d_a_tag_hjump.h:11
@ TYPE_TRIGGER_e
Definition d_a_tag_hjump.h:10
s16 field_0x5ae
Definition d_a_tag_hjump.h:25
virtual int Draw()
Definition d_a_tag_hjump.cpp:166
u8 field_0x5ad
Definition d_a_tag_hjump.h:24
u8 mType
Definition d_a_tag_hjump.h:23
virtual int CreateHeap()
Definition d_a_tag_hjump.cpp:16
f32 field_0x5b4
Definition d_a_tag_hjump.h:28
request_of_phase_process_class mPhase
Definition d_a_tag_hjump.h:21
~daTagHjump_c()
Definition d_a_tag_hjump.cpp:92
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition c_phase.h:17