Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_guard.h
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1#ifndef D_A_TAG_GUARD_H
2#define D_A_TAG_GUARD_H
3
5#include "d/d_path.h"
6
7class daTagGuard_c : public fopAc_ac_c {
8public:
9 /* 80D597F8 */ int getAppearPoint(Vec*);
10 /* 80D5985C */ void createGuard(u32);
11
12 u8 getPathID() { return fopAcM_GetParam(this) >> 8; }
13 inline int create();
14 inline void create_init();
15
16 /* 0x568 */ dPath* mPath;
17}; // Size: 0x56C
18
19#endif /* D_A_TAG_GUARD_H */
Definition d_a_tag_guard.h:7
u8 getPathID()
Definition d_a_tag_guard.h:12
void create_init()
Definition d_a_tag_guard.cpp:38
void createGuard(u32)
Definition d_a_tag_guard.cpp:20
int create()
Definition d_a_tag_guard.cpp:32
int getAppearPoint(Vec *)
Definition d_a_tag_guard.cpp:10
dPath * mPath
Definition d_a_tag_guard.h:16
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_hozelda.cpp:18
Definition d_a_npc_cd2.cpp:35
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8