Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_gra.h
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1#ifndef D_A_TAG_GRA_H
2#define D_A_TAG_GRA_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagGra_c : public fopAc_ac_c {
7public:
9 return (fopAcM_GetParam(this) >> 8) & 0xFF;
10 }
11
13 return (fopAcM_GetParam(this) >> 16) & 0xFF;
14 }
15
16 int create() {
18
19 if (getMode() == 2) {
21 return cPhs_ERROR_e;
22 }
23 }
24 return cPhs_COMPLEATE_e;
25 }
26};
27
28#endif /* D_A_TAG_GRA_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
@ cPhs_COMPLEATE_e
Definition c_phase.h:13
@ cPhs_ERROR_e
Definition c_phase.h:14
Definition d_a_tag_gra.h:6
int create()
Definition d_a_tag_gra.h:16
s16 getSwBit()
Definition d_a_tag_gra.h:12
s16 getMode()
Definition d_a_tag_gra.h:8
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1171
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
s8 fopAcM_GetRoomNo(const fopAc_ac_c *pActor)
Definition f_op_actor_mng.h:180
Definition d_a_ep.cpp:19
signed short s16
Definition types.h:5