1#ifndef D_A_OBJ_WIND_STONE_H
2#define D_A_OBJ_WIND_STONE_H
Howling Stone (Hole)
Definition d_a_obj_wind_stone.h:15
int execute()
Definition d_a_obj_wind_stone.cpp:90
u8 getGoldWolfIdx()
Definition d_a_obj_wind_stone.cpp:233
int create()
Definition d_a_obj_wind_stone.cpp:58
u8 field_0x5c4
Definition d_a_obj_wind_stone.h:46
u32 getSwBit2()
Definition d_a_obj_wind_stone.h:36
void exeModeHowl()
Definition d_a_obj_wind_stone.cpp:175
u32 field_0x5c0
Definition d_a_obj_wind_stone.h:45
int Delete()
Definition d_a_obj_wind_stone.cpp:120
virtual ~daWindStone_c()
Definition d_a_obj_wind_stone.cpp:24
void setModelMtx()
Definition d_a_obj_wind_stone.cpp:132
bool chkWlfInRange()
Definition d_a_obj_wind_stone.cpp:153
cBgS_PolyInfo mPolyInfo
Definition d_a_obj_wind_stone.h:40
bool chkEveOccur()
Definition d_a_obj_wind_stone.cpp:167
f32 field_0x5bc
Definition d_a_obj_wind_stone.h:44
int draw()
Definition d_a_obj_wind_stone.cpp:106
J3DModel * mpModel
Definition d_a_obj_wind_stone.h:41
Mtx field_0x58c
Definition d_a_obj_wind_stone.h:43
int createHeap()
Definition d_a_obj_wind_stone.cpp:29
bool chkMapDispMode()
Definition d_a_obj_wind_stone.cpp:207
u32 getSwBit1()
Definition d_a_obj_wind_stone.h:35
s8 getTuneId()
Definition d_a_obj_wind_stone.h:33
int getNextSceneId()
Definition d_a_obj_wind_stone.h:34
u32 getDelEveFlgId()
Definition d_a_obj_wind_stone.h:37
void init()
Definition d_a_obj_wind_stone.cpp:139
dBgW * mpBgW
Definition d_a_obj_wind_stone.h:42
void exeModeMapDisp()
Definition d_a_obj_wind_stone.cpp:196
daWindStone_c()
Definition d_a_obj_wind_stone.cpp:21
STATIC_ASSERT(sizeof(daWindStone_c)==0x5C8)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
csXyz angle
Definition f_op_actor.h:171
Definition d_a_ep.cpp:134
actor_place home
Definition f_op_actor.h:213
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8