Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_well_cover.h
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1#ifndef D_A_OBJ_WELL_COVER_H
2#define D_A_OBJ_WELL_COVER_H
3
5#include "d/d_com_inf_game.h"
6
16public:
17 /* 80D36298 */ void initBaseMtx();
18 /* 80D362D4 */ void setBaseMtx();
19 /* 80D36348 */ int Create();
20 /* 80D36394 */ int CreateHeap();
21 /* 80D36404 */ int create();
22 /* 80D364E0 */ int Execute(Mtx**);
23 /* 80D3652C */ void action();
24 /* 80D365B8 */ void modeWait();
25 /* 80D36790 */ void init_modeBreak();
26 /* 80D3689C */ void modeBreak();
27 /* 80D368A0 */ int Draw();
28 /* 80D36944 */ int Delete();
29
30 u8 getSwNo() { return fopAcM_GetParam(this); }
31
32private:
34 /* 0x5A8 */ J3DModel* mpModel;
35 /* 0x5AC */ u8 field_0x5AC[0x5B0 - 0x5AC];
36 /* 0x5B0 */ u8 field_0x5b0;
37};
38
39STATIC_ASSERT(sizeof(daObjWCover_c) == 0x5B4);
40
41#endif /* D_A_OBJ_WELL_COVER_H */
Definition d_bg_s_movebg_actor.h:10
Graveyard Well Cover.
Definition d_a_obj_well_cover.h:15
int Draw()
Definition d_a_obj_well_cover.cpp:142
void initBaseMtx()
Definition d_a_obj_well_cover.cpp:11
u8 getSwNo()
Definition d_a_obj_well_cover.h:30
J3DModel * mpModel
Definition d_a_obj_well_cover.h:34
int create()
Definition d_a_obj_well_cover.cpp:62
void modeWait()
Definition d_a_obj_well_cover.cpp:101
int Execute(Mtx **)
Definition d_a_obj_well_cover.cpp:81
int CreateHeap()
Definition d_a_obj_well_cover.cpp:54
int Create()
Definition d_a_obj_well_cover.cpp:25
void modeBreak()
Definition d_a_obj_well_cover.cpp:137
void action()
Definition d_a_obj_well_cover.cpp:91
int Delete()
Definition d_a_obj_well_cover.cpp:152
request_of_phase_process_class mPhaseReq
Definition d_a_obj_well_cover.h:33
u8 field_0x5b0
Definition d_a_obj_well_cover.h:36
u8 field_0x5AC[0x5B0 - 0x5AC]
Definition d_a_obj_well_cover.h:35
void setBaseMtx()
Definition d_a_obj_well_cover.cpp:17
void init_modeBreak()
Definition d_a_obj_well_cover.cpp:123
STATIC_ASSERT(sizeof(daObjWCover_c)==0x5B4)
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8