Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_vground.h
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1#ifndef D_A_OBJ_VGROUND_H
2#define D_A_OBJ_VGROUND_H
3
4#include "d/d_com_inf_game.h"
5
14class daObjVGnd_c : public fopAc_ac_c {
15public:
16 /* 80D213F8 */ void initBaseMtx();
17 /* 80D21448 */ void setBaseMtx();
18 /* 80D214AC */ int Create();
19 /* 80D21500 */ int CreateHeap();
20 /* 80D216F4 */ int create();
21 /* 80D217A8 */ int execute();
22 /* 80D21878 */ int draw();
23 /* 80D2194C */ int _delete();
24
25 u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
26
27private:
29 /* 0x570 */ J3DModel* mpModel;
30 /* 0x574 */ mDoExt_btkAnm* mpBtk;
31 /* 0x578 */ mDoExt_brkAnm* mpBrk;
32};
33
34STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C);
35#endif /* D_A_OBJ_VGROUND_H */
Volcano Ground.
Definition d_a_obj_vground.h:14
mDoExt_brkAnm * mpBrk
Definition d_a_obj_vground.h:31
int CreateHeap()
Definition d_a_obj_vground.cpp:41
int Create()
Definition d_a_obj_vground.cpp:29
mDoExt_btkAnm * mpBtk
Definition d_a_obj_vground.h:30
int draw()
Definition d_a_obj_vground.cpp:97
void setBaseMtx()
Definition d_a_obj_vground.cpp:22
void initBaseMtx()
Definition d_a_obj_vground.cpp:15
int execute()
Definition d_a_obj_vground.cpp:79
request_of_phase_process_class mPhaseReq
Definition d_a_obj_vground.h:28
int create()
Definition d_a_obj_vground.cpp:65
J3DModel * mpModel
Definition d_a_obj_vground.h:29
int _delete()
Definition d_a_obj_vground.cpp:109
u32 getSwbit()
Definition d_a_obj_vground.h:25
STATIC_ASSERT(sizeof(daObjVGnd_c)==0x57C)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10