Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_udoor.h
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1#ifndef D_A_OBJ_UDOOR_H
2#define D_A_OBJ_UDOOR_H
3
5#include "d/d_cc_d.h"
6#include "d/d_bg_w.h"
7
17public:
19 /* 0x570 */ u8 field_0x570;
20 /* 0x574 */ J3DModel* mpModel;
21 /* 0x578 */ u8 field_0x578[0x57c - 0x578];
22 /* 0x57c */ s16 field_0x57c;
23 /* 0x580 */ f32 field_0x580;
24 /* 0x584 */ u8 field_0x584[0x588 - 0x584];
25 /* 0x588 */ Mtx mBgMtx;
26 /* 0x5b8 */ dBgW* mpBgW;
27 /* 0x5bc */ dCcD_Stts mCcStts;
28 /* 0x5f8 */ dCcD_Sph mCcSph;
29 /* 0x730 */ u8 field_0x730[0x754 - 0x730];
30};
31
33
34
35#endif /* D_A_OBJ_UDOOR_H */
Definition d_bg_w.h:254
Definition d_cc_d.h:435
Stable Door.
Definition d_a_obj_udoor.h:16
dCcD_Sph mCcSph
Definition d_a_obj_udoor.h:28
u8 field_0x578[0x57c - 0x578]
Definition d_a_obj_udoor.h:21
s16 field_0x57c
Definition d_a_obj_udoor.h:22
Mtx mBgMtx
Definition d_a_obj_udoor.h:25
J3DModel * mpModel
Definition d_a_obj_udoor.h:20
request_of_phase_process_class mPhase
Definition d_a_obj_udoor.h:18
dCcD_Stts mCcStts
Definition d_a_obj_udoor.h:27
f32 field_0x580
Definition d_a_obj_udoor.h:23
dBgW * mpBgW
Definition d_a_obj_udoor.h:26
u8 field_0x730[0x754 - 0x730]
Definition d_a_obj_udoor.h:29
u8 field_0x584[0x588 - 0x584]
Definition d_a_obj_udoor.h:24
u8 field_0x570
Definition d_a_obj_udoor.h:19
STATIC_ASSERT(sizeof(obj_udoor_class)==0x754)
f32 Mtx[3][4]
Definition mtx.h:22
Definition d_a_hozelda.cpp:146
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:74
Definition d_a_hozelda.cpp:14
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5