Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_tornado2.h
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1#ifndef D_A_OBJ_TORNADO2_H
2#define D_A_OBJ_TORNADO2_H
3
5#include "d/d_cc_d.h"
6
15class daObjTrnd2_c : public fopAc_ac_c {
16public:
17 void setPntWind();
18 void cutPntWind();
19 void movePntWind();
20 void setCpsInfo();
21 void initBaseMtx();
22 void setBaseMtx();
23 int Create();
24 int create();
25 int execute();
26 void setParticle();
27 void endParticle();
28 void startParticle();
29 void stopParticle();
30 int draw();
31 int _delete();
32
36 u32 getPower() { return fopAcM_GetParamBit(this, 8, 8); }
37 u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
38 u32 getSwType() { return fopAcM_GetParamBit(this, 16, 4); }
39 u32 getOffTime() { return fopAcM_GetParamBit(this, 20, 4); }
40 u32 getOnTime() { return fopAcM_GetParamBit(this, 24, 4); }
41 u32 getScale() { return fopAcM_GetParamBit(this, 28, 1); }
42
43 /* 0x568 */ dCcD_Stts mStts;
44 /* 0x5A4 */ dCcD_Cps mCps;
45 /* 0x6E8 */ cM3dGCpsS mWindCps;
46 /* 0x704 */ f32 mNowLength;
47 /* 0x708 */ Mtx mMtx;
48 /* 0x738 */ f32 mTargetLength;
50 /* 0x768 */ f32 mDefaultRadius;
51 /* 0x76C */ f32 mDefaultLength;
52 /* 0x770 */ int mTimer;
53 /* 0x774 */ f32 mWindPower;
54 /* 0x778 */ bool mColumnOn;
55 /* 0x778 */ JPABaseEmitter* mParticles[3];
56};
57
58STATIC_ASSERT(sizeof(daObjTrnd2_c) == 0x788);
59
60#endif /* D_A_OBJ_TORNADO2_H */
Definition JPAEmitter.h:101
Definition d_cc_d.h:441
Definition d_cc_d.h:269
Strong Wind Column.
Definition d_a_obj_tornado2.h:15
JPABaseEmitter * mParticles[3]
Definition d_a_obj_tornado2.h:55
int Create()
Definition d_a_obj_tornado2.cpp:124
int mTimer
Definition d_a_obj_tornado2.h:52
u32 getPower()
Definition d_a_obj_tornado2.h:36
WIND_INFLUENCE mWindInfluence
Definition d_a_obj_tornado2.h:49
f32 getTargetLength()
Definition d_a_obj_tornado2.h:33
void setPntWind()
Definition d_a_obj_tornado2.cpp:25
f32 getNowLength()
Definition d_a_obj_tornado2.h:34
f32 mWindPower
Definition d_a_obj_tornado2.h:53
void endParticle()
Definition d_a_obj_tornado2.cpp:341
u32 getOffTime()
Definition d_a_obj_tornado2.h:39
Vec & getWindEndPos()
Definition d_a_obj_tornado2.h:35
int create()
Definition d_a_obj_tornado2.cpp:205
Mtx mMtx
Definition d_a_obj_tornado2.h:47
void movePntWind()
Definition d_a_obj_tornado2.cpp:40
u32 getOnTime()
Definition d_a_obj_tornado2.h:40
u32 getScale()
Definition d_a_obj_tornado2.h:41
int _delete()
Definition d_a_obj_tornado2.cpp:372
f32 mDefaultRadius
Definition d_a_obj_tornado2.h:50
void startParticle()
Definition d_a_obj_tornado2.cpp:352
void initBaseMtx()
Definition d_a_obj_tornado2.cpp:102
void setCpsInfo()
Definition d_a_obj_tornado2.cpp:68
void stopParticle()
Definition d_a_obj_tornado2.cpp:360
u32 getSwType()
Definition d_a_obj_tornado2.h:38
int execute()
Definition d_a_obj_tornado2.cpp:214
f32 mDefaultLength
Definition d_a_obj_tornado2.h:51
int draw()
Definition d_a_obj_tornado2.cpp:368
void setParticle()
Definition d_a_obj_tornado2.cpp:298
cM3dGCpsS mWindCps
Definition d_a_obj_tornado2.h:45
u32 getSwbit()
Definition d_a_obj_tornado2.h:37
void cutPntWind()
Definition d_a_obj_tornado2.cpp:36
dCcD_Stts mStts
Definition d_a_obj_tornado2.h:43
f32 mTargetLength
Definition d_a_obj_tornado2.h:48
bool mColumnOn
Definition d_a_obj_tornado2.h:54
void setBaseMtx()
Definition d_a_obj_tornado2.cpp:106
dCcD_Cps mCps
Definition d_a_obj_tornado2.h:44
f32 mNowLength
Definition d_a_obj_tornado2.h:46
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjTrnd2_c)==0x788)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition mtx.h:13
Definition d_kankyo.h:25
Definition c_m3d_g_cps.h:7
Vec mEnd
Definition c_m3d_g_cps.h:9