Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_taFence.h
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1#ifndef D_A_OBJ_TAFENCE_H
2#define D_A_OBJ_TAFENCE_H
3
5
14class daTaFence_c : public fopAc_ac_c {
15public:
16 /* 80D04F8C */ void setBaseMtx();
17 /* 80D0503C */ void CreateHeap();
18 /* 80D050A8 */ void create();
19 /* 80D05550 */ void Execute(f32 (**)[3][4]);
20 /* 80D055A0 */ void fenceProc();
21 /* 80D057C4 */ void init_modeWait();
22 /* 80D057D0 */ void modeWait();
23 /* 80D05A54 */ void init_modeMoveInit();
24 /* 80D05B5C */ void modeMoveInit();
25 /* 80D05B94 */ void init_modeMove();
26 /* 80D05CAC */ void modeMove();
27 /* 80D05D2C */ void init_modeMoveEnd();
28 /* 80D05E54 */ void modeMoveEnd();
29 /* 80D05E58 */ void Draw();
30 /* 80D05EFC */ void Delete();
31
32 static u8 const mCcDObjInfo[48];
33 static u8 mCcDCyl[68];
34
35private:
36 /* 0x568 */ u8 field_0x568[0x13d4 - 0x568];
37};
38
39STATIC_ASSERT(sizeof(daTaFence_c) == 0x13d4);
40
42public:
43 /* 80D04E6C */ daTaFence_HIO_c();
44 /* 80D06000 */ ~daTaFence_HIO_c();
45};
46
47
48#endif /* D_A_OBJ_TAFENCE_H */
Definition d_a_obj_taFence.h:41
~daTaFence_HIO_c()
Definition d_a_obj_taFence.cpp:605
daTaFence_HIO_c()
Definition d_a_obj_taFence.cpp:371
Fench/Mesh?
Definition d_a_obj_taFence.h:14
void init_modeMoveEnd()
Definition d_a_obj_taFence.cpp:557
void modeMoveEnd()
Definition d_a_obj_taFence.cpp:562
void fenceProc()
Definition d_a_obj_taFence.cpp:472
void init_modeWait()
Definition d_a_obj_taFence.cpp:477
static u8 const mCcDObjInfo[48]
Definition d_a_obj_taFence.h:440
u8 field_0x568[0x13d4 - 0x568]
Definition d_a_obj_taFence.h:36
static u8 mCcDCyl[68]
Definition d_a_obj_taFence.h:229
void modeWait()
Definition d_a_obj_taFence.cpp:520
void Delete()
Definition d_a_obj_taFence.cpp:572
void create()
Definition d_a_obj_taFence.cpp:399
void init_modeMove()
Definition d_a_obj_taFence.cpp:541
void modeMoveInit()
Definition d_a_obj_taFence.cpp:536
void init_modeMoveInit()
Definition d_a_obj_taFence.cpp:531
void modeMove()
Definition d_a_obj_taFence.cpp:551
void setBaseMtx()
Definition d_a_obj_taFence.cpp:382
void CreateHeap()
Definition d_a_obj_taFence.cpp:394
void Draw()
Definition d_a_obj_taFence.cpp:567
void Execute(f32(**)[3][4])
Definition d_a_obj_taFence.cpp:434
STATIC_ASSERT(sizeof(daTaFence_c)==0x13d4)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8