Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_stairBlock.h
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1#ifndef D_A_OBJ_STAIRBLOCK_H
2#define D_A_OBJ_STAIRBLOCK_H
3
5
14class daStairBlock_c : public fopAc_ac_c {
15public:
16 /* 80CE81F4 */ void setBaseMtx();
17 /* 80CE82A0 */ void CreateHeap();
18 /* 80CE83F0 */ void create();
19 /* 80CE8874 */ void createHeapCallBack(fopAc_ac_c*);
20 /* 80CE88A0 */ void Execute();
21 /* 80CE8B24 */ void Draw();
22 /* 80CE8C08 */ void Delete();
23
24 static u8 const mCcDObjInfo[48];
25 static u8 mCcDSph[64];
26
27private:
28 /* 0x568 */ u8 field_0x568[0x132c - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daStairBlock_c) == 0x132c);
32
34public:
35 /* 80CE816C */ daStairBlock_HIO_c();
36 /* 80CE8CDC */ ~daStairBlock_HIO_c();
37};
38
39
40#endif /* D_A_OBJ_STAIRBLOCK_H */
Definition d_a_obj_stairBlock.h:33
daStairBlock_HIO_c()
Definition d_a_obj_stairBlock.cpp:189
~daStairBlock_HIO_c()
Definition d_a_obj_stairBlock.cpp:389
Stair Block.
Definition d_a_obj_stairBlock.h:14
static u8 mCcDSph[64]
Definition d_a_obj_stairBlock.h:109
void Draw()
Definition d_a_obj_stairBlock.cpp:358
void create()
Definition d_a_obj_stairBlock.cpp:279
void Execute()
Definition d_a_obj_stairBlock.cpp:353
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_stairBlock.cpp:327
static u8 const mCcDObjInfo[48]
Definition d_a_obj_stairBlock.h:206
u8 field_0x568[0x132c - 0x568]
Definition d_a_obj_stairBlock.h:28
void CreateHeap()
Definition d_a_obj_stairBlock.cpp:274
void Delete()
Definition d_a_obj_stairBlock.cpp:363
void setBaseMtx()
Definition d_a_obj_stairBlock.cpp:200
STATIC_ASSERT(sizeof(daStairBlock_c)==0x132c)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8