Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sekizo.h
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1#ifndef D_A_OBJ_SEKIZO_H
2#define D_A_OBJ_SEKIZO_H
3
6
16public:
18
19 int CreateHeap();
20 int Create();
21 int Delete();
22 int Execute(Mtx**);
23 int Draw();
24 void initBaseMtx();
25 void setBaseMtx();
26
27private:
28 /* 0x5A0 */ u32 field_0x5a0;
30 /* 0x5AC */ J3DModel* mpModel;
31 /* 0x5B0 */ u8 field_0x5b0;
32 /* 0x5B1 */ bool field_0x5b1;
33 /* 0x5B2 */ bool field_0x5b2;
34};
35
36STATIC_ASSERT(sizeof(daObj_Sekizo_c) == 0x5B4);
37
39public:
41};
42
43#endif /* D_A_OBJ_SEKIZO_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_sekizo.h:38
virtual ~daObj_Sekizo_Param_c()
Definition d_a_obj_sekizo.h:40
Stone Statue.
Definition d_a_obj_sekizo.h:15
void setBaseMtx()
Definition d_a_obj_sekizo.cpp:99
int Create()
Definition d_a_obj_sekizo.cpp:52
int Draw()
Definition d_a_obj_sekizo.cpp:83
u8 field_0x5b0
Definition d_a_obj_sekizo.h:31
request_of_phase_process_class mPhaseReq
Definition d_a_obj_sekizo.h:29
bool field_0x5b2
Definition d_a_obj_sekizo.h:33
cPhs__Step create()
Definition d_a_obj_sekizo.cpp:24
u32 field_0x5a0
Definition d_a_obj_sekizo.h:28
int Execute(Mtx **)
Definition d_a_obj_sekizo.cpp:66
bool field_0x5b1
Definition d_a_obj_sekizo.h:32
int Delete()
Definition d_a_obj_sekizo.cpp:61
J3DModel * mpModel
Definition d_a_obj_sekizo.h:30
int CreateHeap()
Definition d_a_obj_sekizo.cpp:41
void initBaseMtx()
Definition d_a_obj_sekizo.cpp:94
STATIC_ASSERT(sizeof(daObj_Sekizo_c)==0x5B4)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
Definition c_phase.h:17