Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_roten.h
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1#ifndef D_A_OBJ_ROTEN_H
2#define D_A_OBJ_ROTEN_H
3
5
14class daObj_Roten_c : public fopAc_ac_c {
15public:
16 /* 80CC0B58 */ void initBaseMtx();
17 /* 80CC0B94 */ void setBaseMtx();
18 /* 80CC0C20 */ void Create();
19 /* 80CC0EC4 */ void CreateHeap();
20 /* 80CC0F40 */ void create();
21 /* 80CC1038 */ void Execute(f32 (**)[3][4]);
22 /* 80CC1138 */ void Draw();
23 /* 80CC1254 */ void Delete();
24 /* 80CC12E4 */ void getResName();
25 /* 80CC1388 */ ~daObj_Roten_c();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x5c8 - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daObj_Roten_c) == 0x5c8);
32
33
34#endif /* D_A_OBJ_ROTEN_H */
Goron Child Stall.
Definition d_a_obj_roten.h:14
void initBaseMtx()
Definition d_a_obj_roten.cpp:76
void CreateHeap()
Definition d_a_obj_roten.cpp:174
void Delete()
Definition d_a_obj_roten.cpp:282
void create()
Definition d_a_obj_roten.cpp:225
void Create()
Definition d_a_obj_roten.cpp:156
void Execute(f32(**)[3][4])
Definition d_a_obj_roten.cpp:236
void getResName()
Definition d_a_obj_roten.cpp:287
~daObj_Roten_c()
Definition d_a_obj_roten.cpp:317
u8 field_0x568[0x5c8 - 0x568]
Definition d_a_obj_roten.h:28
void setBaseMtx()
Definition d_a_obj_roten.cpp:81
void Draw()
Definition d_a_obj_roten.cpp:277
STATIC_ASSERT(sizeof(daObj_Roten_c)==0x5c8)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8