1#ifndef D_A_OBJ_PICTURE_H
2#define D_A_OBJ_PICTURE_H
Hyrule Castle Painting.
Definition d_a_obj_picture.h:15
void init()
Definition d_a_obj_picture.cpp:506
static u8 s_CcDCps[76]
Definition d_a_obj_picture.h:165
void execute()
Definition d_a_obj_picture.cpp:477
void getPosTmg(cXyz *)
Definition d_a_obj_picture.cpp:529
void createHeap()
Definition d_a_obj_picture.cpp:322
void moveLineFall1()
Definition d_a_obj_picture.cpp:567
void getLinePosPic(int, cXyz *)
Definition d_a_obj_picture.cpp:523
u8 field_0x568[0xda0 - 0x568]
Definition d_a_obj_picture.h:40
void setTmgModelMtx()
Definition d_a_obj_picture.cpp:518
void setPicModelMtx()
Definition d_a_obj_picture.cpp:512
void setLinePos()
Definition d_a_obj_picture.cpp:539
static u8 s_CcDCyl_pic_at[68]
Definition d_a_obj_picture.h:175
void setPicAtCol()
Definition d_a_obj_picture.cpp:653
void draw()
Definition d_a_obj_picture.cpp:417
~daObjPicture_c()
Definition d_a_obj_picture.cpp:286
void create()
Definition d_a_obj_picture.cpp:393
void chkHitRope()
Definition d_a_obj_picture.cpp:643
void Delete()
Definition d_a_obj_picture.cpp:398
void moveLineFall2()
Definition d_a_obj_picture.cpp:638
void chkHitBombTg()
Definition d_a_obj_picture.cpp:648
daObjPicture_c()
Definition d_a_obj_picture.cpp:251
STATIC_ASSERT(sizeof(daObjPicture_c)==0xda0)
Definition d_a_hozelda.cpp:20
unsigned char u8
Definition types.h:8