Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_pdtile.h
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1#ifndef D_A_OBJ_PDTILE_H
2#define D_A_OBJ_PDTILE_H
3
5
14class daObjPDtile_c : public fopAc_ac_c {
15public:
16 /* 80CAACE0 */ void create1st();
17 /* 80CAAE80 */ void setMtx();
18 /* 80CAAF90 */ void rideActor(fopAc_ac_c*);
19 /* 80CAB1F0 */ void CreateHeap();
20 /* 80CAB258 */ void Create();
21 /* 80CAB374 */ void Execute(f32 (**)[3][4]);
22 /* 80CABF50 */ void Draw();
23 /* 80CAC094 */ void Delete();
24 /* 80CAC374 */ ~daObjPDtile_c();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x7fc - 0x568];
28};
29
30STATIC_ASSERT(sizeof(daObjPDtile_c) == 0x7fc);
31
32
33#endif /* D_A_OBJ_PDTILE_H */
P - Drop Tile.
Definition d_a_obj_pdtile.h:14
void Draw()
Definition d_a_obj_pdtile.cpp:544
void Create()
Definition d_a_obj_pdtile.cpp:322
u8 field_0x568[0x7fc - 0x568]
Definition d_a_obj_pdtile.h:27
void create1st()
Definition d_a_obj_pdtile.cpp:258
void Execute(f32(**)[3][4])
Definition d_a_obj_pdtile.cpp:528
void Delete()
Definition d_a_obj_pdtile.cpp:549
void CreateHeap()
Definition d_a_obj_pdtile.cpp:301
void setMtx()
Definition d_a_obj_pdtile.cpp:272
void rideActor(fopAc_ac_c *)
Definition d_a_obj_pdtile.cpp:296
~daObjPDtile_c()
Definition d_a_obj_pdtile.cpp:616
STATIC_ASSERT(sizeof(daObjPDtile_c)==0x7fc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8