Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_msima.h
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1#ifndef D_A_OBJ_MSIMA_H
2#define D_A_OBJ_MSIMA_H
3
5
15private:
16 /* 0x568 */ u8 field_0x568[0x8a4 - 0x568];
17};
18
20
21struct ms_chain_s {
22 /* 80C9CA60 */ ~ms_chain_s();
23 /* 80C9CA9C */ ms_chain_s();
24};
25
27public:
28 /* 80C9B40C */ daObj_Msima_HIO_c();
29 /* 80C9CAA0 */ ~daObj_Msima_HIO_c();
30};
31
32
33#endif /* D_A_OBJ_MSIMA_H */
Definition d_a_obj_msima.h:26
~daObj_Msima_HIO_c()
Definition d_a_obj_msima.cpp:677
daObj_Msima_HIO_c()
Definition d_a_obj_msima.cpp:171
Dangoro Boss Stage (Magnetic Island)
Definition d_a_obj_msima.h:14
u8 field_0x568[0x8a4 - 0x568]
Definition d_a_obj_msima.h:16
STATIC_ASSERT(sizeof(obj_msima_class)==0x8a4)
Definition d_a_ep.cpp:19
Definition d_a_obj_msima.h:21
~ms_chain_s()
Definition d_a_obj_msima.cpp:667
ms_chain_s()
Definition d_a_obj_msima.cpp:672
unsigned char u8
Definition types.h:8