1#ifndef D_A_OBJ_MIRROR_SAND_H
2#define D_A_OBJ_MIRROR_SAND_H
static u16 saveBitLabels[822]
Definition d_save.h:472
Twilight Mirror Sand.
Definition d_a_obj_mirror_sand.h:15
dBgW mBgw[2]
Definition d_a_obj_mirror_sand.h:43
void create_init()
Definition d_a_obj_mirror_sand.cpp:138
void setAnmSpeed(f32 speed)
Definition d_a_obj_mirror_sand.h:30
int create()
Definition d_a_obj_mirror_sand.cpp:159
request_of_phase_process_class mPhase
Definition d_a_obj_mirror_sand.h:41
void setBaseMtx()
Definition d_a_obj_mirror_sand.cpp:65
int draw()
Definition d_a_obj_mirror_sand.cpp:74
dBgW * mpCurrentBgw
Definition d_a_obj_mirror_sand.h:42
void initBaseMtx()
Definition d_a_obj_mirror_sand.cpp:58
mDoExt_bckAnm * mpBck
Definition d_a_obj_mirror_sand.h:40
Mtx mBgMtx
Definition d_a_obj_mirror_sand.h:44
bool isSwitch()
Definition d_a_obj_mirror_sand.h:32
J3DModel * mpModel
Definition d_a_obj_mirror_sand.h:39
int createHeap()
Definition d_a_obj_mirror_sand.cpp:12
~daObjMirrorSand_c()
Definition d_a_obj_mirror_sand.cpp:119
u8 getSwitchNo()
Definition d_a_obj_mirror_sand.h:29
int execute()
Definition d_a_obj_mirror_sand.cpp:94
BOOL dComIfGs_isEventBit(const u16)
Definition d_com_inf_game.h:1155
STATIC_ASSERT(sizeof(daObjMirrorSand_c)==0x72C)
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
BOOL fopAcM_isSwitch(const fopAc_ac_c *pActor, int sw)
Definition f_op_actor_mng.h:433
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
cXyz speed
Definition f_op_actor.h:218
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:27
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8