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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mirror_sand.h
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1#ifndef D_A_OBJ_MIRROR_SAND_H
2#define D_A_OBJ_MIRROR_SAND_H
3
4#include "d/d_com_inf_game.h"
5#include "d/d_bg_w.h"
6
16public:
17 /* 80C98508 */ void initBaseMtx();
18 /* 80C98534 */ void setBaseMtx();
19
20 inline ~daObjMirrorSand_c();
21
22 inline int createHeap();
23 inline int create();
24 inline int execute();
25 inline int draw();
26
27 inline void create_init();
28
29 u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
31
37
38private:
39 /* 0x568 */ J3DModel* mpModel;
40 /* 0x56C */ mDoExt_bckAnm* mpBck;
42 /* 0x578 */ dBgW* mpCurrentBgw;
43 /* 0x57C */ dBgW mBgw[2];
44 /* 0x6FC */ Mtx mBgMtx;
45};
46
48
49#endif /* D_A_OBJ_MIRROR_SAND_H */
Definition d_bg_w.h:254
static const u16 saveBitLabels[822]
Definition d_save.h:2205
Twilight Mirror Sand.
Definition d_a_obj_mirror_sand.h:15
dBgW mBgw[2]
Definition d_a_obj_mirror_sand.h:43
void create_init()
Definition d_a_obj_mirror_sand.cpp:138
void setAnmSpeed(f32 speed)
Definition d_a_obj_mirror_sand.h:30
int create()
Definition d_a_obj_mirror_sand.cpp:159
request_of_phase_process_class mPhase
Definition d_a_obj_mirror_sand.h:41
void setBaseMtx()
Definition d_a_obj_mirror_sand.cpp:65
int draw()
Definition d_a_obj_mirror_sand.cpp:74
dBgW * mpCurrentBgw
Definition d_a_obj_mirror_sand.h:42
void initBaseMtx()
Definition d_a_obj_mirror_sand.cpp:58
mDoExt_bckAnm * mpBck
Definition d_a_obj_mirror_sand.h:40
Mtx mBgMtx
Definition d_a_obj_mirror_sand.h:44
bool isSwitch()
Definition d_a_obj_mirror_sand.h:32
J3DModel * mpModel
Definition d_a_obj_mirror_sand.h:39
int createHeap()
Definition d_a_obj_mirror_sand.cpp:12
~daObjMirrorSand_c()
Definition d_a_obj_mirror_sand.cpp:119
u8 getSwitchNo()
Definition d_a_obj_mirror_sand.h:29
int execute()
Definition d_a_obj_mirror_sand.cpp:94
STATIC_ASSERT(sizeof(daObjMirrorSand_c)==0x72C)
BOOL fopAcM_isSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:415
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:182
f32 Mtx[3][4]
Definition mtx.h:22
Definition d_a_hozelda.cpp:146
Definition d_a_hozelda.cpp:74
cXyz speed
Definition f_op_actor.h:224
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:27
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5