Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mirror_sand.h
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1#ifndef D_A_OBJ_MIRROR_SAND_H
2#define D_A_OBJ_MIRROR_SAND_H
3
4#include "d/d_com_inf_game.h"
5#include "d/d_bg_w.h"
6
16public:
17 void initBaseMtx();
18 void setBaseMtx();
19
20 inline ~daObjMirrorSand_c();
21
22 inline int createHeap();
23 inline int create();
24 inline int execute();
25 inline int draw();
26
27 inline void create_init();
28
29 u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
31
32 bool isSwitch() {
33 return fopAcM_isSwitch(this, getSwitchNo()) ||
34 /* dSv_event_flag_c::F_0361 - Arbiter's Grounds - Spun the spinning pillars */
36 /* dSv_event_flag_c::F_0354 - Cutscene - [cutscene] Mirror complete */
38 }
39
40private:
41 /* 0x568 */ J3DModel* mpModel;
42 /* 0x56C */ mDoExt_bckAnm* mpBck;
44 /* 0x578 */ dBgW* mpCurrentBgw;
45 /* 0x57C */ dBgW mBgw[2];
46 /* 0x6FC */ Mtx mBgMtx;
47};
48
50
51#endif /* D_A_OBJ_MIRROR_SAND_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
const s16 static u16 saveBitLabels[822]
Definition d_save.h:2022
Twilight Mirror Sand.
Definition d_a_obj_mirror_sand.h:15
dBgW mBgw[2]
Definition d_a_obj_mirror_sand.h:45
void create_init()
Definition d_a_obj_mirror_sand.cpp:126
void setAnmSpeed(f32 speed)
Definition d_a_obj_mirror_sand.h:30
int create()
Definition d_a_obj_mirror_sand.cpp:147
request_of_phase_process_class mPhase
Definition d_a_obj_mirror_sand.h:43
void setBaseMtx()
Definition d_a_obj_mirror_sand.cpp:61
int draw()
Definition d_a_obj_mirror_sand.cpp:70
dBgW * mpCurrentBgw
Definition d_a_obj_mirror_sand.h:44
void initBaseMtx()
Definition d_a_obj_mirror_sand.cpp:56
mDoExt_bckAnm * mpBck
Definition d_a_obj_mirror_sand.h:42
Mtx mBgMtx
Definition d_a_obj_mirror_sand.h:46
bool isSwitch()
Definition d_a_obj_mirror_sand.h:32
J3DModel * mpModel
Definition d_a_obj_mirror_sand.h:41
int createHeap()
Definition d_a_obj_mirror_sand.cpp:13
~daObjMirrorSand_c()
Definition d_a_obj_mirror_sand.cpp:109
u8 getSwitchNo()
Definition d_a_obj_mirror_sand.h:29
int execute()
Definition d_a_obj_mirror_sand.cpp:88
Definition f_op_actor.h:230
cXyz speed
Definition f_op_actor.h:254
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:37
Definition m_Do_ext.h:151
STATIC_ASSERT(sizeof(daObjMirrorSand_c)==0x72C)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
BOOL fopAcM_isSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:459
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition c_phase.h:17