Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mirror_6pole.h
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1#ifndef D_A_OBJ_MIRROR_6POLE_H
2#define D_A_OBJ_MIRROR_6POLE_H
3
4#include "d/d_com_inf_game.h"
5
7typedef void (daObjMirror6Pole_c::*actionFunc)();
8
18public:
24
25 void initWait();
26 void executeWait();
27 void initDemo();
28 void executeDemo();
29 inline void setBaseMtx();
30 inline void initBaseMtx();
31 inline void create_init();
32 static int createHeapCallBack(fopAc_ac_c* i_this);
33 int CreateHeap();
34
35 inline ~daObjMirror6Pole_c();
36
37 inline int execute();
38 inline int create();
39 inline int draw();
40
41 u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
42
44
45 bool isSwitch() {
46 return fopAcM_isSwitch(this, getSwitchNo()) ||
47 /* dSv_event_flag_c::F_0361 - Arbiter's Grounds - Spun the spinning pillars */
49 /* dSv_event_flag_c::F_0354 - Cutscene - [cutscene] Mirror complete */
51 }
52
53 inline void setAction(Mode_e i_action);
54 inline void callInit();
55 inline void callExecute();
56
57 static const actionFunc ActionTable[][2];
58
59private:
60 /* 0x568 */ J3DModel* mpModel;
61 /* 0x56C */ mDoExt_bckAnm* mpBck;
63 /* 0x578 */ actionFunc* mAction;
64 /* 0x57C */ Mode_e mMode;
65};
66
68
69#endif /* D_A_OBJ_MIRROR_6POLE_H */
Definition J3DModel.h:43
const s16 static u16 saveBitLabels[822]
Definition d_save.h:2022
Twilight Mirror Pole.
Definition d_a_obj_mirror_6pole.h:17
bool isSwitch()
Definition d_a_obj_mirror_6pole.h:45
void setAnmSpeed(f32 speed)
Definition d_a_obj_mirror_6pole.h:43
void callInit()
Definition d_a_obj_mirror_6pole.cpp:28
void setBaseMtx()
Definition d_a_obj_mirror_6pole.cpp:58
int CreateHeap()
Definition d_a_obj_mirror_6pole.cpp:81
Mode_e mMode
Definition d_a_obj_mirror_6pole.h:64
static int createHeapCallBack(fopAc_ac_c *i_this)
Definition d_a_obj_mirror_6pole.cpp:76
void initWait()
Definition d_a_obj_mirror_6pole.cpp:38
int execute()
Definition d_a_obj_mirror_6pole.cpp:137
static const actionFunc ActionTable[][2]
Definition d_a_obj_mirror_6pole.h:14
actionFunc * mAction
Definition d_a_obj_mirror_6pole.h:63
void initBaseMtx()
Definition d_a_obj_mirror_6pole.cpp:65
void executeDemo()
Definition d_a_obj_mirror_6pole.cpp:50
~daObjMirror6Pole_c()
Definition d_a_obj_mirror_6pole.cpp:127
void callExecute()
Definition d_a_obj_mirror_6pole.cpp:33
u8 getSwitchNo()
Definition d_a_obj_mirror_6pole.h:41
void create_init()
Definition d_a_obj_mirror_6pole.cpp:70
mDoExt_bckAnm * mpBck
Definition d_a_obj_mirror_6pole.h:61
int draw()
Definition d_a_obj_mirror_6pole.cpp:147
request_of_phase_process_class mPhase
Definition d_a_obj_mirror_6pole.h:62
J3DModel * mpModel
Definition d_a_obj_mirror_6pole.h:60
Mode_e
Definition d_a_obj_mirror_6pole.h:19
@ MODE_MAX_e
Definition d_a_obj_mirror_6pole.h:22
@ MODE_DEMO_e
Definition d_a_obj_mirror_6pole.h:21
@ MODE_WAIT_e
Definition d_a_obj_mirror_6pole.h:20
void setAction(Mode_e i_action)
Definition d_a_obj_mirror_6pole.cpp:19
int create()
Definition d_a_obj_mirror_6pole.cpp:107
void initDemo()
Definition d_a_obj_mirror_6pole.cpp:48
void executeWait()
Definition d_a_obj_mirror_6pole.cpp:42
Definition f_op_actor.h:230
cXyz speed
Definition f_op_actor.h:254
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:37
Definition m_Do_ext.h:151
STATIC_ASSERT(sizeof(daObjMirror6Pole_c)==0x580)
void(daObjMirror6Pole_c::* actionFunc)()
Definition d_a_obj_mirror_6pole.h:7
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
BOOL fopAcM_isSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:459
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition c_phase.h:17