Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mirror_6pole.h
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1#ifndef D_A_OBJ_MIRROR_6POLE_H
2#define D_A_OBJ_MIRROR_6POLE_H
3
4#include "d/d_com_inf_game.h"
5
8
18public:
24
25 /* 80C95E18 */ void initWait();
26 /* 80C95E2C */ void executeWait();
27 /* 80C95E88 */ void initDemo();
28 /* 80C95E8C */ void executeDemo();
29 /* 80C95EFC */ inline void setBaseMtx();
30 inline void initBaseMtx();
31 inline void create_init();
32 /* 80C95F50 */ static int createHeapCallBack(fopAc_ac_c* i_this);
33 /* 80C95F70 */ int CreateHeap();
34
35 inline ~daObjMirror6Pole_c();
36
37 inline int execute();
38 inline int create();
39 inline int draw();
40
41 u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
42
44
50
57
58 void callInit() { (this->*mAction[0])(); }
59
60 void callExecute() { (this->*mAction[1])(); }
61
62 static actionFunc ActionTable[][2];
63
64private:
65 /* 0x568 */ J3DModel* mpModel;
66 /* 0x56C */ mDoExt_bckAnm* mpBck;
68 /* 0x578 */ actionFunc* mAction;
69 /* 0x57C */ Mode_e mMode;
70};
71
73
74#endif /* D_A_OBJ_MIRROR_6POLE_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static u16 saveBitLabels[822]
Definition d_save.h:472
Twilight Mirror Pole.
Definition d_a_obj_mirror_6pole.h:17
bool isSwitch()
Definition d_a_obj_mirror_6pole.h:45
void setAnmSpeed(f32 speed)
Definition d_a_obj_mirror_6pole.h:43
void callInit()
Definition d_a_obj_mirror_6pole.h:58
void setBaseMtx()
Definition d_a_obj_mirror_6pole.cpp:66
int CreateHeap()
Definition d_a_obj_mirror_6pole.cpp:92
Mode_e mMode
Definition d_a_obj_mirror_6pole.h:69
static int createHeapCallBack(fopAc_ac_c *i_this)
Definition d_a_obj_mirror_6pole.cpp:86
void initWait()
Definition d_a_obj_mirror_6pole.cpp:10
int execute()
Definition d_a_obj_mirror_6pole.cpp:151
actionFunc * mAction
Definition d_a_obj_mirror_6pole.h:68
void initBaseMtx()
Definition d_a_obj_mirror_6pole.cpp:73
static actionFunc ActionTable[][2]
Definition d_a_obj_mirror_6pole.h:38
void executeDemo()
Definition d_a_obj_mirror_6pole.cpp:56
~daObjMirror6Pole_c()
Definition d_a_obj_mirror_6pole.cpp:140
void callExecute()
Definition d_a_obj_mirror_6pole.h:60
u8 getSwitchNo()
Definition d_a_obj_mirror_6pole.h:41
void create_init()
Definition d_a_obj_mirror_6pole.cpp:78
mDoExt_bckAnm * mpBck
Definition d_a_obj_mirror_6pole.h:66
int draw()
Definition d_a_obj_mirror_6pole.cpp:163
request_of_phase_process_class mPhase
Definition d_a_obj_mirror_6pole.h:67
J3DModel * mpModel
Definition d_a_obj_mirror_6pole.h:65
Mode_e
Definition d_a_obj_mirror_6pole.h:19
@ MODE_MAX_e
Definition d_a_obj_mirror_6pole.h:22
@ MODE_DEMO_e
Definition d_a_obj_mirror_6pole.h:21
@ MODE_WAIT_e
Definition d_a_obj_mirror_6pole.h:20
void setAction(Mode_e i_action)
Definition d_a_obj_mirror_6pole.h:51
int create()
Definition d_a_obj_mirror_6pole.cpp:120
void initDemo()
Definition d_a_obj_mirror_6pole.cpp:52
void executeWait()
Definition d_a_obj_mirror_6pole.cpp:45
STATIC_ASSERT(sizeof(daObjMirror6Pole_c)==0x580)
void(daObjMirror6Pole_c::* actionFunc)()
Definition d_a_obj_mirror_6pole.h:7
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
BOOL fopAcM_isSwitch(const fopAc_ac_c *pActor, int sw)
Definition f_op_actor_mng.h:433
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
cXyz speed
Definition f_op_actor.h:218
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:27
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8