Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mhole.h
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1#ifndef D_A_OBJ_MHOLE_H
2#define D_A_OBJ_MHOLE_H
3
5
14class daObjMHole_c : public fopAc_ac_c {
15public:
16 /* 80C92FD8 */ void initBaseMtx();
17 /* 80C93014 */ void setBaseMtx();
18 /* 80C9307C */ void Create();
19 /* 80C93198 */ void checkParent();
20 /* 80C93204 */ void CreateHeap();
21 /* 80C934E0 */ void create();
22 /* 80C936A8 */ void execute();
23 /* 80C93928 */ void effectSet();
24 /* 80C93A88 */ void effectEnd();
25 /* 80C93ADC */ void draw();
26 /* 80C93CAC */ void _delete();
27
28private:
29 /* 0x568 */ u8 field_0x568[0x734 - 0x568];
30};
31
32STATIC_ASSERT(sizeof(daObjMHole_c) == 0x734);
33
34
35#endif /* D_A_OBJ_MHOLE_H */
Magnet Hole.
Definition d_a_obj_mhole.h:14
void _delete()
Definition d_a_obj_mhole.cpp:391
u8 field_0x568[0x734 - 0x568]
Definition d_a_obj_mhole.h:29
void initBaseMtx()
Definition d_a_obj_mhole.cpp:220
void setBaseMtx()
Definition d_a_obj_mhole.cpp:225
void CreateHeap()
Definition d_a_obj_mhole.cpp:322
void effectSet()
Definition d_a_obj_mhole.cpp:368
void effectEnd()
Definition d_a_obj_mhole.cpp:373
void Create()
Definition d_a_obj_mhole.cpp:263
void checkParent()
Definition d_a_obj_mhole.cpp:268
void create()
Definition d_a_obj_mhole.cpp:333
void execute()
Definition d_a_obj_mhole.cpp:344
void draw()
Definition d_a_obj_mhole.cpp:386
STATIC_ASSERT(sizeof(daObjMHole_c)==0x734)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8