Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv7bridge.h
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1#ifndef D_A_OBJ_LV7BRIDGE_H
2#define D_A_OBJ_LV7BRIDGE_H
3
5
14class daObjLv7Brg_c : public fopAc_ac_c {
15public:
16 /* 80C863EC */ void search_swspinner();
17 /* 80C86454 */ void initBaseMtx();
18 /* 80C864B4 */ void setBaseMtx();
19 /* 80C865B8 */ void Create();
20 /* 80C867CC */ void CreateHeap();
21 /* 80C86A44 */ void create1st();
22 /* 80C86B40 */ void Execute(f32 (**)[3][4]);
23 /* 80C86E68 */ void action();
24 /* 80C86F44 */ void mode_action();
25 /* 80C87210 */ void mode_end();
26 /* 80C87214 */ void calcCoPos();
27 /* 80C87304 */ void Draw();
28 /* 80C87458 */ void Delete();
29
30private:
31 /* 0x568 */ u8 field_0x568[0xaa4 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daObjLv7Brg_c) == 0xaa4);
35
36
37#endif /* D_A_OBJ_LV7BRIDGE_H */
City in the Sky Bridge.
Definition d_a_obj_lv7bridge.h:14
void calcCoPos()
Definition d_a_obj_lv7bridge.cpp:538
void search_swspinner()
Definition d_a_obj_lv7bridge.cpp:141
void mode_action()
Definition d_a_obj_lv7bridge.cpp:492
void mode_end()
Definition d_a_obj_lv7bridge.cpp:497
void setBaseMtx()
Definition d_a_obj_lv7bridge.cpp:208
void Draw()
Definition d_a_obj_lv7bridge.cpp:543
void Create()
Definition d_a_obj_lv7bridge.cpp:274
void Delete()
Definition d_a_obj_lv7bridge.cpp:548
void initBaseMtx()
Definition d_a_obj_lv7bridge.cpp:146
u8 field_0x568[0xaa4 - 0x568]
Definition d_a_obj_lv7bridge.h:31
void Execute(f32(**)[3][4])
Definition d_a_obj_lv7bridge.cpp:439
void CreateHeap()
Definition d_a_obj_lv7bridge.cpp:407
void create1st()
Definition d_a_obj_lv7bridge.cpp:418
void action()
Definition d_a_obj_lv7bridge.cpp:444
STATIC_ASSERT(sizeof(daObjLv7Brg_c)==0xaa4)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8