Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6swturn.h
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1#ifndef D_A_OBJ_LV6SWTURN_H
2#define D_A_OBJ_LV6SWTURN_H
3
5
15public:
16 /* 80C83A98 */ void initBaseMtx();
17 /* 80C83AD4 */ void setBaseMtx();
18 /* 80C83B38 */ void Create();
19 /* 80C83C10 */ void CreateHeap();
20 /* 80C83C80 */ void create1st();
21 /* 80C83D04 */ void Execute(f32 (**)[3][4]);
22 /* 80C83D94 */ void mode_proc_call();
23 /* 80C83E20 */ void init_modeWait();
24 /* 80C83E58 */ void modeWait();
25 /* 80C84238 */ void init_modeRotate();
26 /* 80C8425C */ void modeRotate();
27 /* 80C844F8 */ void Draw();
28 /* 80C8459C */ void Delete();
29
30private:
31 /* 0x568 */ u8 field_0x568[0x5cc - 0x568];
32};
33
35
36
37#endif /* D_A_OBJ_LV6SWTURN_H */
Temple of Time Turn Switch.
Definition d_a_obj_lv6swturn.h:14
void create1st()
Definition d_a_obj_lv6swturn.cpp:151
void init_modeRotate()
Definition d_a_obj_lv6swturn.cpp:238
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6swturn.cpp:156
void init_modeWait()
Definition d_a_obj_lv6swturn.cpp:197
void Draw()
Definition d_a_obj_lv6swturn.cpp:263
void Create()
Definition d_a_obj_lv6swturn.cpp:113
void setBaseMtx()
Definition d_a_obj_lv6swturn.cpp:108
void initBaseMtx()
Definition d_a_obj_lv6swturn.cpp:103
u8 field_0x568[0x5cc - 0x568]
Definition d_a_obj_lv6swturn.h:31
void modeWait()
Definition d_a_obj_lv6swturn.cpp:233
void Delete()
Definition d_a_obj_lv6swturn.cpp:268
void mode_proc_call()
Definition d_a_obj_lv6swturn.cpp:191
void CreateHeap()
Definition d_a_obj_lv6swturn.cpp:146
void modeRotate()
Definition d_a_obj_lv6swturn.cpp:258
STATIC_ASSERT(sizeof(daObjLv6SwTurn_c)==0x5cc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8