1#ifndef D_A_OBJ_LV6SWTURN_H
2#define D_A_OBJ_LV6SWTURN_H
Temple of Time Turn Switch.
Definition d_a_obj_lv6swturn.h:14
void create1st()
Definition d_a_obj_lv6swturn.cpp:151
void init_modeRotate()
Definition d_a_obj_lv6swturn.cpp:238
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6swturn.cpp:156
void init_modeWait()
Definition d_a_obj_lv6swturn.cpp:197
void Draw()
Definition d_a_obj_lv6swturn.cpp:263
void Create()
Definition d_a_obj_lv6swturn.cpp:113
void setBaseMtx()
Definition d_a_obj_lv6swturn.cpp:108
void initBaseMtx()
Definition d_a_obj_lv6swturn.cpp:103
u8 field_0x568[0x5cc - 0x568]
Definition d_a_obj_lv6swturn.h:31
void modeWait()
Definition d_a_obj_lv6swturn.cpp:233
void Delete()
Definition d_a_obj_lv6swturn.cpp:268
void mode_proc_call()
Definition d_a_obj_lv6swturn.cpp:191
void CreateHeap()
Definition d_a_obj_lv6swturn.cpp:146
void modeRotate()
Definition d_a_obj_lv6swturn.cpp:258
STATIC_ASSERT(sizeof(daObjLv6SwTurn_c)==0x5cc)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8