Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6elevta.h
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1#ifndef D_A_OBJ_LV6ELEVTA_H
2#define D_A_OBJ_LV6ELEVTA_H
3
5
15public:
16 /* 80C82D38 */ void create1st();
17 /* 80C82DC8 */ void setMtx();
18 /* 80C82E38 */ void CreateHeap();
19 /* 80C82EA8 */ void Create();
20 /* 80C83028 */ void eventStart();
21 /* 80C830BC */ void moveAngle(void*);
22 /* 80C8321C */ void Execute(f32 (**)[3][4]);
23 /* 80C83538 */ void Draw();
24 /* 80C835DC */ void Delete();
25 /* 80C83764 */ ~daObjLv6ElevtA_c();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x628 - 0x568];
29};
30
32
33
34#endif /* D_A_OBJ_LV6ELEVTA_H */
Temple of Time Elevator.
Definition d_a_obj_lv6elevta.h:14
void eventStart()
Definition d_a_obj_lv6elevta.cpp:123
void moveAngle(void *)
Definition d_a_obj_lv6elevta.cpp:171
void setMtx()
Definition d_a_obj_lv6elevta.cpp:95
void Delete()
Definition d_a_obj_lv6elevta.cpp:186
void create1st()
Definition d_a_obj_lv6elevta.cpp:90
~daObjLv6ElevtA_c()
Definition d_a_obj_lv6elevta.cpp:300
void CreateHeap()
Definition d_a_obj_lv6elevta.cpp:100
void Create()
Definition d_a_obj_lv6elevta.cpp:113
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6elevta.cpp:176
u8 field_0x568[0x628 - 0x568]
Definition d_a_obj_lv6elevta.h:28
void Draw()
Definition d_a_obj_lv6elevta.cpp:181
STATIC_ASSERT(sizeof(daObjLv6ElevtA_c)==0x628)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8