Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6Lblock.h
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1#ifndef D_A_OBJ_LV6LBLOCK_H
2#define D_A_OBJ_LV6LBLOCK_H
3
6
16public:
17 void setBaseMtx();
18 int create();
19 u8 isSwitch();
20 void moveBlock();
21 void init_modeWait();
22 void modeWait();
23 void init_modeLiftUp();
24 void modeLiftUp();
25 void init_modeLiftDown();
26 void modeLiftDown();
27
28 virtual int CreateHeap();
29 virtual int Execute(Mtx**);
30 virtual int Draw();
31 virtual int Delete();
32
33 int getSwState() { return fopAcM_GetParamBit(this, 12, 4); }
34 int getUpMax() { return fopAcM_GetParamBit(this, 8, 4); }
35 int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
36
37private:
39 /* 0x5A8 */ J3DModel* mpModel;
40 /* 0x5AC */ u8 mMode;
41 /* 0x5AD */ u8 mSwState;
42 /* 0x5AE */ u8 mSwbit;
43 /* 0x5AF */ u8 mIsSwitch;
44 /* 0x5B0 */ f32 mMaxHeight;
45 /* 0x5B4 */ f32 mBaseHeight;
46};
47
48STATIC_ASSERT(sizeof(daLv6Lblock_c) == 0x5b8);
49
51public:
53 virtual ~daLv6Lblock_HIO_c() {}
54
56
57 /* 0x4 */ f32 speed;
58 /* 0x8 */ f32 move_amount;
59 /* 0xC */ u8 unk_0xc;
60};
61
62
63#endif /* D_A_OBJ_LV6LBLOCK_H */
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_lv6Lblock.h:50
void genMessage(JORMContext *)
u8 unk_0xc
Definition d_a_obj_lv6Lblock.h:59
virtual ~daLv6Lblock_HIO_c()
Definition d_a_obj_lv6Lblock.h:53
f32 speed
Definition d_a_obj_lv6Lblock.h:57
f32 move_amount
Definition d_a_obj_lv6Lblock.h:58
daLv6Lblock_HIO_c()
Definition d_a_obj_lv6Lblock.cpp:15
Temple of Time L Block.
Definition d_a_obj_lv6Lblock.h:15
virtual int Draw()
Definition d_a_obj_lv6Lblock.cpp:143
void modeLiftUp()
Definition d_a_obj_lv6Lblock.cpp:119
u8 mSwbit
Definition d_a_obj_lv6Lblock.h:42
void moveBlock()
Definition d_a_obj_lv6Lblock.cpp:88
virtual int Delete()
Definition d_a_obj_lv6Lblock.cpp:153
int getSwState()
Definition d_a_obj_lv6Lblock.h:33
int getUpMax()
Definition d_a_obj_lv6Lblock.h:34
void setBaseMtx()
Definition d_a_obj_lv6Lblock.cpp:20
void modeWait()
Definition d_a_obj_lv6Lblock.cpp:113
void init_modeLiftDown()
Definition d_a_obj_lv6Lblock.cpp:129
J3DModel * mpModel
Definition d_a_obj_lv6Lblock.h:39
u8 mMode
Definition d_a_obj_lv6Lblock.h:40
f32 mBaseHeight
Definition d_a_obj_lv6Lblock.h:45
virtual int CreateHeap()
Definition d_a_obj_lv6Lblock.cpp:27
u8 isSwitch()
Definition d_a_obj_lv6Lblock.cpp:75
u8 mIsSwitch
Definition d_a_obj_lv6Lblock.h:43
u8 mSwState
Definition d_a_obj_lv6Lblock.h:41
virtual int Execute(Mtx **)
Definition d_a_obj_lv6Lblock.cpp:79
void init_modeLiftUp()
Definition d_a_obj_lv6Lblock.cpp:115
request_of_phase_process_class mPhase
Definition d_a_obj_lv6Lblock.h:38
void modeLiftDown()
Definition d_a_obj_lv6Lblock.cpp:133
int create()
Definition d_a_obj_lv6Lblock.cpp:39
void init_modeWait()
Definition d_a_obj_lv6Lblock.cpp:109
f32 mMaxHeight
Definition d_a_obj_lv6Lblock.h:44
int getSw()
Definition d_a_obj_lv6Lblock.h:35
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daLv6Lblock_c)==0x5b8)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17