Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6FurikoTrap.h
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1#ifndef D_A_OBJ_LV6FURIKOTRAP_H
2#define D_A_OBJ_LV6FURIKOTRAP_H
3
5
15public:
16 /* 80C72510 */ void setBaseMtx();
17 /* 80C72598 */ void CreateHeap();
18 /* 80C72604 */ void create();
19 /* 80C729B4 */ void Execute(f32 (**)[3][4]);
20 /* 80C72CA8 */ void move();
21 /* 80C72D24 */ void init_modeMove();
22 /* 80C72D38 */ void modeMove();
23 /* 80C72EE0 */ void Draw();
24 /* 80C72F94 */ void Delete();
25
26 static u8 const mCcDObjInfo[48];
27 static u8 mCcDSph[64];
28
29private:
30 /* 0x568 */ u8 field_0x568[0x1d18 - 0x568];
31};
32
34
36public:
37 /* 80C7248C */ daLv6FurikoTrap_HIO_c();
38 /* 80C73050 */ ~daLv6FurikoTrap_HIO_c();
39};
40
41
42#endif /* D_A_OBJ_LV6FURIKOTRAP_H */
Definition d_a_obj_lv6FurikoTrap.h:35
daLv6FurikoTrap_HIO_c()
Definition d_a_obj_lv6FurikoTrap.cpp:211
~daLv6FurikoTrap_HIO_c()
Definition d_a_obj_lv6FurikoTrap.cpp:427
Temple of Time Pendulum Trap.
Definition d_a_obj_lv6FurikoTrap.h:14
void Delete()
Definition d_a_obj_lv6FurikoTrap.cpp:399
static u8 mCcDSph[64]
Definition d_a_obj_lv6FurikoTrap.h:112
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6FurikoTrap.cpp:335
void Draw()
Definition d_a_obj_lv6FurikoTrap.cpp:394
void init_modeMove()
Definition d_a_obj_lv6FurikoTrap.cpp:355
static u8 const mCcDObjInfo[48]
Definition d_a_obj_lv6FurikoTrap.h:271
void setBaseMtx()
Definition d_a_obj_lv6FurikoTrap.cpp:223
u8 field_0x568[0x1d18 - 0x568]
Definition d_a_obj_lv6FurikoTrap.h:30
void modeMove()
Definition d_a_obj_lv6FurikoTrap.cpp:389
void CreateHeap()
Definition d_a_obj_lv6FurikoTrap.cpp:236
void create()
Definition d_a_obj_lv6FurikoTrap.cpp:241
void move()
Definition d_a_obj_lv6FurikoTrap.cpp:350
STATIC_ASSERT(sizeof(daLv6FurikoTrap_c)==0x1d18)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8