Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv5SwIce.h
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1#ifndef D_A_OBJ_LV5SWICE_H
2#define D_A_OBJ_LV5SWICE_H
3
6#include "d/d_cc_d.h"
7
17public:
22
23 /* 80C6CA20 */ void setBaseMtx();
24 /* 80C6CB14 */ int create();
25 /* 80C6CE28 */ void procMain();
26 /* 80C6CEB4 */ void init_modeWait();
27 /* 80C6CED0 */ void modeWait();
28 /* 80C6D0F4 */ void init_modeBreak();
29 /* 80C6D144 */ void modeBreak();
30
31 /* 80C6CAA8 */ virtual int CreateHeap();
32 /* 80C6CDD0 */ virtual int Execute(Mtx**);
33 /* 80C6D260 */ virtual int Draw();
34 /* 80C6D314 */ virtual int Delete();
35
36 int getSwBit1() { return fopAcM_GetParamBit(this, 0, 8); }
37
38 static const dCcD_SrcGObjInf mCcDObjInfo;
39 static dCcD_SrcCyl mCcDCyl;
40
41private:
42 /* 0x5A0 */ dCcD_Stts mCcStts;
43 /* 0x5DC */ dCcD_Cyl mCcCyl;
45 /* 0x720 */ J3DModel* mpModel;
46 /* 0x724 */ u8 mMode;
47 /* 0x725 */ u8 mHitcount;
48 /* 0x726 */ u8 mSwBit1;
49 /* 0x728 */ u32 mEmitter0ID[2];
50 /* 0x730 */ u32 mEmitter1ID[2];
51};
52
53STATIC_ASSERT(sizeof(daLv5SwIce_c) == 0x738);
54
56public:
57 /* 80C6C94C */ daLv5SwIce_HIO_c();
58 /* 80C6D418 */ virtual ~daLv5SwIce_HIO_c() {}
59
60 /* 0x4 */ u8 hitcount;
61};
62
63
64#endif /* D_A_OBJ_LV5SWICE_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_lv5SwIce.h:55
u8 hitcount
Definition d_a_obj_lv5SwIce.h:60
virtual ~daLv5SwIce_HIO_c()
Definition d_a_obj_lv5SwIce.h:58
daLv5SwIce_HIO_c()
Definition d_a_obj_lv5SwIce.cpp:29
Snowpeak Ruins Ice Switch.
Definition d_a_obj_lv5SwIce.h:16
request_of_phase_process_class mPhase
Definition d_a_obj_lv5SwIce.h:44
u32 mEmitter1ID[2]
Definition d_a_obj_lv5SwIce.h:50
daLv5SwIce_MODE
Definition d_a_obj_lv5SwIce.h:18
@ MODE_BREAK
Definition d_a_obj_lv5SwIce.h:20
@ MODE_WAIT
Definition d_a_obj_lv5SwIce.h:19
void init_modeWait()
Definition d_a_obj_lv5SwIce.cpp:126
void modeWait()
Definition d_a_obj_lv5SwIce.cpp:132
J3DModel * mpModel
Definition d_a_obj_lv5SwIce.h:45
virtual int Execute(Mtx **)
Definition d_a_obj_lv5SwIce.cpp:85
int create()
Definition d_a_obj_lv5SwIce.cpp:56
virtual int Delete()
Definition d_a_obj_lv5SwIce.cpp:205
u8 mMode
Definition d_a_obj_lv5SwIce.h:46
void modeBreak()
Definition d_a_obj_lv5SwIce.cpp:179
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv5SwIce.h:105
dCcD_Stts mCcStts
Definition d_a_obj_lv5SwIce.h:42
u8 mHitcount
Definition d_a_obj_lv5SwIce.h:47
int getSwBit1()
Definition d_a_obj_lv5SwIce.h:36
void procMain()
Definition d_a_obj_lv5SwIce.cpp:115
void setBaseMtx()
Definition d_a_obj_lv5SwIce.cpp:34
virtual int Draw()
Definition d_a_obj_lv5SwIce.cpp:192
virtual int CreateHeap()
Definition d_a_obj_lv5SwIce.cpp:43
dCcD_Cyl mCcCyl
Definition d_a_obj_lv5SwIce.h:43
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_lv5SwIce.h:97
u8 mSwBit1
Definition d_a_obj_lv5SwIce.h:48
void init_modeBreak()
Definition d_a_obj_lv5SwIce.cpp:170
u32 mEmitter0ID[2]
Definition d_a_obj_lv5SwIce.h:49
STATIC_ASSERT(sizeof(daLv5SwIce_c)==0x738)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_cc_d.h:85
Definition d_a_npc_fguard.cpp:70
Definition f_op_actor_mng.h:74
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8