1#ifndef D_A_OBJ_LV5FLOORBOARD_H
2#define D_A_OBJ_LV5FLOORBOARD_H
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_lv5FloorBoard.h:54
virtual ~daFlorBoad_HIO_c()
Definition d_a_obj_lv5FloorBoard.h:57
u8 field_0x11
Definition d_a_obj_lv5FloorBoard.h:61
daFlorBoad_HIO_c()
Definition d_a_obj_lv5FloorBoard.cpp:29
u8 field_0x10
Definition d_a_obj_lv5FloorBoard.h:60
cXyz field_0x4
Definition d_a_obj_lv5FloorBoard.h:59
Snowpeak Ruins Destructable Floor.
Definition d_a_obj_lv5FloorBoard.h:16
virtual int Draw()
Definition d_a_obj_lv5FloorBoard.cpp:184
dCcD_Cyl mCcCyl
Definition d_a_obj_lv5FloorBoard.h:43
dCcD_Stts mCcStts
Definition d_a_obj_lv5FloorBoard.h:42
u8 field_0x725
Definition d_a_obj_lv5FloorBoard.h:47
void init_modeBreak()
Definition d_a_obj_lv5FloorBoard.cpp:164
J3DModel * mpModel
Definition d_a_obj_lv5FloorBoard.h:45
int create()
Definition d_a_obj_lv5FloorBoard.cpp:61
virtual int Delete()
Definition d_a_obj_lv5FloorBoard.cpp:195
virtual int CreateHeap()
Definition d_a_obj_lv5FloorBoard.cpp:48
void init_modeWait()
Definition d_a_obj_lv5FloorBoard.cpp:132
void procMain()
Definition d_a_obj_lv5FloorBoard.cpp:121
u8 mSwBit1
Definition d_a_obj_lv5FloorBoard.h:48
void setBaseMtx()
Definition d_a_obj_lv5FloorBoard.cpp:39
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv5FloorBoard.h:111
daFlorBoad_MODE
Definition d_a_obj_lv5FloorBoard.h:18
@ MODE_WAIT
Definition d_a_obj_lv5FloorBoard.h:19
@ MODE_BREAK
Definition d_a_obj_lv5FloorBoard.h:20
virtual int Execute(Mtx **)
Definition d_a_obj_lv5FloorBoard.cpp:91
void modeWait()
Definition d_a_obj_lv5FloorBoard.cpp:138
u8 field_0x727[0x734 - 0x727]
Definition d_a_obj_lv5FloorBoard.h:49
void modeBreak()
Definition d_a_obj_lv5FloorBoard.cpp:175
int getSwBit1()
Definition d_a_obj_lv5FloorBoard.h:36
request_of_phase_process_class mPhase
Definition d_a_obj_lv5FloorBoard.h:44
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_lv5FloorBoard.h:103
u8 mMode
Definition d_a_obj_lv5FloorBoard.h:46
STATIC_ASSERT(sizeof(daFlorBoad_c)==0x734)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_a_npc_fguard.cpp:70
Definition f_op_actor_mng.h:74
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8