Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv5FloorBoard.h
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1#ifndef D_A_OBJ_LV5FLOORBOARD_H
2#define D_A_OBJ_LV5FLOORBOARD_H
3
6#include "d/d_cc_d.h"
7
17public:
22
23 /* 80C6A6FC */ void setBaseMtx();
24 /* 80C6A7F0 */ int create();
25 /* 80C6AB04 */ void procMain();
26 /* 80C6AB90 */ void init_modeWait();
27 /* 80C6ABAC */ void modeWait();
28 /* 80C6AC9C */ void init_modeBreak();
29 /* 80C6AD40 */ void modeBreak();
30
31 /* 80C6A784 */ virtual int CreateHeap();
32 /* 80C6AAAC */ virtual int Execute(Mtx**);
33 /* 80C6AEB0 */ virtual int Draw();
34 /* 80C6AF54 */ virtual int Delete();
35
36 int getSwBit1() { return fopAcM_GetParamBit(this, 0, 8); }
37
38 static const dCcD_SrcGObjInf mCcDObjInfo;
39 static dCcD_SrcCyl mCcDCyl;
40
41private:
42 /* 0x5A0 */ dCcD_Stts mCcStts;
43 /* 0x5DC */ dCcD_Cyl mCcCyl;
45 /* 0x720 */ J3DModel* mpModel;
46 /* 0x724 */ u8 mMode;
47 /* 0x725 */ u8 field_0x725;
48 /* 0x726 */ u8 mSwBit1;
49 /* 0x727 */ u8 field_0x727[0x734 - 0x727];
50};
51
52STATIC_ASSERT(sizeof(daFlorBoad_c) == 0x734);
53
55public:
56 /* 80C6A60C */ daFlorBoad_HIO_c();
57 /* 80C6B058 */ virtual ~daFlorBoad_HIO_c() {}
58
59 /* 0x04 */ cXyz field_0x4;
60 /* 0x10 */ u8 field_0x10;
61 /* 0x11 */ u8 field_0x11;
62};
63
64
65#endif /* D_A_OBJ_LV5FLOORBOARD_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_lv5FloorBoard.h:54
virtual ~daFlorBoad_HIO_c()
Definition d_a_obj_lv5FloorBoard.h:57
u8 field_0x11
Definition d_a_obj_lv5FloorBoard.h:61
daFlorBoad_HIO_c()
Definition d_a_obj_lv5FloorBoard.cpp:29
u8 field_0x10
Definition d_a_obj_lv5FloorBoard.h:60
cXyz field_0x4
Definition d_a_obj_lv5FloorBoard.h:59
Snowpeak Ruins Destructable Floor.
Definition d_a_obj_lv5FloorBoard.h:16
virtual int Draw()
Definition d_a_obj_lv5FloorBoard.cpp:184
dCcD_Cyl mCcCyl
Definition d_a_obj_lv5FloorBoard.h:43
dCcD_Stts mCcStts
Definition d_a_obj_lv5FloorBoard.h:42
u8 field_0x725
Definition d_a_obj_lv5FloorBoard.h:47
void init_modeBreak()
Definition d_a_obj_lv5FloorBoard.cpp:164
J3DModel * mpModel
Definition d_a_obj_lv5FloorBoard.h:45
int create()
Definition d_a_obj_lv5FloorBoard.cpp:61
virtual int Delete()
Definition d_a_obj_lv5FloorBoard.cpp:195
virtual int CreateHeap()
Definition d_a_obj_lv5FloorBoard.cpp:48
void init_modeWait()
Definition d_a_obj_lv5FloorBoard.cpp:132
void procMain()
Definition d_a_obj_lv5FloorBoard.cpp:121
u8 mSwBit1
Definition d_a_obj_lv5FloorBoard.h:48
void setBaseMtx()
Definition d_a_obj_lv5FloorBoard.cpp:39
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv5FloorBoard.h:111
daFlorBoad_MODE
Definition d_a_obj_lv5FloorBoard.h:18
@ MODE_WAIT
Definition d_a_obj_lv5FloorBoard.h:19
@ MODE_BREAK
Definition d_a_obj_lv5FloorBoard.h:20
virtual int Execute(Mtx **)
Definition d_a_obj_lv5FloorBoard.cpp:91
void modeWait()
Definition d_a_obj_lv5FloorBoard.cpp:138
u8 field_0x727[0x734 - 0x727]
Definition d_a_obj_lv5FloorBoard.h:49
void modeBreak()
Definition d_a_obj_lv5FloorBoard.cpp:175
int getSwBit1()
Definition d_a_obj_lv5FloorBoard.h:36
request_of_phase_process_class mPhase
Definition d_a_obj_lv5FloorBoard.h:44
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_lv5FloorBoard.h:103
u8 mMode
Definition d_a_obj_lv5FloorBoard.h:46
STATIC_ASSERT(sizeof(daFlorBoad_c)==0x734)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_cc_d.h:85
Definition d_a_npc_fguard.cpp:70
Definition f_op_actor_mng.h:74
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8