Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv5FloorBoard.h
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1#ifndef D_A_OBJ_LV5FLOORBOARD_H
2#define D_A_OBJ_LV5FLOORBOARD_H
3
6#include "d/d_cc_d.h"
7
17public:
22
23 void setBaseMtx();
24 int create();
25 void procMain();
26 void init_modeWait();
27 void modeWait();
28 void init_modeBreak();
29 void modeBreak();
30
31 virtual int CreateHeap();
32 virtual int Execute(Mtx**);
33 virtual int Draw();
34 virtual int Delete();
35
36 int getSwBit1() { return fopAcM_GetParamBit(this, 0, 8); }
37
38 static const dCcD_SrcGObjInf mCcDObjInfo;
39 static dCcD_SrcCyl mCcDCyl;
40
41private:
42 /* 0x5A0 */ dCcD_Stts mCcStts;
43 /* 0x5DC */ dCcD_Cyl mCcCyl;
45 /* 0x720 */ J3DModel* mpModel;
46 /* 0x724 */ u8 mMode;
47 /* 0x725 */ u8 field_0x725;
48 /* 0x726 */ u8 mSwBit1;
49 /* 0x727 */ u8 field_0x727[0x734 - 0x727];
50};
51
52STATIC_ASSERT(sizeof(daFlorBoad_c) == 0x734);
53
55public:
57 virtual ~daFlorBoad_HIO_c() {}
58
60
61 /* 0x04 */ cXyz field_0x4;
62 /* 0x10 */ u8 field_0x10;
63 /* 0x11 */ u8 field_0x11;
64};
65
66
67#endif /* D_A_OBJ_LV5FLOORBOARD_H */
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition d_bg_s_movebg_actor.h:11
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_a_obj_lv5FloorBoard.h:54
virtual ~daFlorBoad_HIO_c()
Definition d_a_obj_lv5FloorBoard.h:57
void genMessage(JORMContext *)
u8 field_0x11
Definition d_a_obj_lv5FloorBoard.h:63
daFlorBoad_HIO_c()
Definition d_a_obj_lv5FloorBoard.cpp:12
u8 field_0x10
Definition d_a_obj_lv5FloorBoard.h:62
cXyz field_0x4
Definition d_a_obj_lv5FloorBoard.h:61
Snowpeak Ruins Destructable Floor.
Definition d_a_obj_lv5FloorBoard.h:16
virtual int Draw()
Definition d_a_obj_lv5FloorBoard.cpp:153
dCcD_Cyl mCcCyl
Definition d_a_obj_lv5FloorBoard.h:43
dCcD_Stts mCcStts
Definition d_a_obj_lv5FloorBoard.h:42
u8 field_0x725
Definition d_a_obj_lv5FloorBoard.h:47
void init_modeBreak()
Definition d_a_obj_lv5FloorBoard.cpp:135
J3DModel * mpModel
Definition d_a_obj_lv5FloorBoard.h:45
int create()
Definition d_a_obj_lv5FloorBoard.cpp:41
virtual int Delete()
Definition d_a_obj_lv5FloorBoard.cpp:163
virtual int CreateHeap()
Definition d_a_obj_lv5FloorBoard.cpp:29
void init_modeWait()
Definition d_a_obj_lv5FloorBoard.cpp:105
void procMain()
Definition d_a_obj_lv5FloorBoard.cpp:95
u8 mSwBit1
Definition d_a_obj_lv5FloorBoard.h:48
void setBaseMtx()
Definition d_a_obj_lv5FloorBoard.cpp:21
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv5FloorBoard.h:86
daFlorBoad_MODE
Definition d_a_obj_lv5FloorBoard.h:18
@ MODE_WAIT
Definition d_a_obj_lv5FloorBoard.h:19
@ MODE_BREAK
Definition d_a_obj_lv5FloorBoard.h:20
virtual int Execute(Mtx **)
Definition d_a_obj_lv5FloorBoard.cpp:69
void modeWait()
Definition d_a_obj_lv5FloorBoard.cpp:110
u8 field_0x727[0x734 - 0x727]
Definition d_a_obj_lv5FloorBoard.h:49
void modeBreak()
Definition d_a_obj_lv5FloorBoard.cpp:145
int getSwBit1()
Definition d_a_obj_lv5FloorBoard.h:36
request_of_phase_process_class mPhase
Definition d_a_obj_lv5FloorBoard.h:44
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_lv5FloorBoard.h:79
u8 mMode
Definition d_a_obj_lv5FloorBoard.h:46
STATIC_ASSERT(sizeof(daFlorBoad_c)==0x734)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition d_cc_d.h:104
Definition d_cc_d.h:87
Definition f_op_actor_mng.h:83
Definition c_phase.h:17