Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4floor.h
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1#ifndef D_A_OBJ_LV4FLOOR_H
2#define D_A_OBJ_LV4FLOOR_H
3
6
16public:
22
23 void initBaseMtx();
24 void setBaseMtx();
25 int create1st();
26 void action();
27 void mode_wait();
28 void mode_init_move();
29 void mode_move();
30 void mode_init_dead();
31 void mode_dead();
32
33 virtual int CreateHeap();
34 virtual int Create();
35 virtual int Execute(Mtx**);
36 virtual int Draw();
37 virtual int Delete();
38
39 u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
40
41private:
43 /* 0x5A8 */ J3DModel* mpModel;
44 /* 0x5AC */ f32 mMoveYPos;
45 /* 0x5B0 */ u8 mAction;
46};
47
49
50#endif /* D_A_OBJ_LV4FLOOR_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Arbiter's Grounds Floor.
Definition d_a_obj_lv4floor.h:15
int create1st()
Definition d_a_obj_lv4floor.cpp:42
void mode_init_move()
Definition d_a_obj_lv4floor.cpp:82
virtual int CreateHeap()
Definition d_a_obj_lv4floor.cpp:32
void mode_init_dead()
Definition d_a_obj_lv4floor.cpp:95
void mode_move()
Definition d_a_obj_lv4floor.cpp:87
void mode_wait()
Definition d_a_obj_lv4floor.cpp:76
void setBaseMtx()
Definition d_a_obj_lv4floor.cpp:17
J3DModel * mpModel
Definition d_a_obj_lv4floor.h:43
void initBaseMtx()
Definition d_a_obj_lv4floor.cpp:12
void action()
Definition d_a_obj_lv4floor.cpp:68
request_of_phase_process_class mPhase
Definition d_a_obj_lv4floor.h:42
Action_e
Definition d_a_obj_lv4floor.h:17
@ MODE_WAIT_e
Definition d_a_obj_lv4floor.h:18
@ MODE_DEAD_e
Definition d_a_obj_lv4floor.h:20
@ MODE_MOVE_e
Definition d_a_obj_lv4floor.h:19
u8 getSwbit()
Definition d_a_obj_lv4floor.h:39
void mode_dead()
Definition d_a_obj_lv4floor.cpp:99
virtual int Create()
Definition d_a_obj_lv4floor.cpp:25
u8 mAction
Definition d_a_obj_lv4floor.h:45
virtual int Execute(Mtx **)
Definition d_a_obj_lv4floor.cpp:60
virtual int Delete()
Definition d_a_obj_lv4floor.cpp:113
virtual int Draw()
Definition d_a_obj_lv4floor.cpp:103
f32 mMoveYPos
Definition d_a_obj_lv4floor.h:44
STATIC_ASSERT(sizeof(daObjLv4Floor_c)==0x5B4)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17