Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4floor.h
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1#ifndef D_A_OBJ_LV4FLOOR_H
2#define D_A_OBJ_LV4FLOOR_H
3
6
16public:
22
23 /* 80C677F8 */ void initBaseMtx();
24 /* 80C67834 */ void setBaseMtx();
25 /* 80C67944 */ int create1st();
26 /* 80C67A30 */ void action();
27 /* 80C67AD4 */ void mode_wait();
28 /* 80C67B28 */ void mode_init_move();
29 /* 80C67B40 */ void mode_move();
30 /* 80C67BA8 */ void mode_init_dead();
31 /* 80C67BB4 */ void mode_dead();
32
33 /* 80C678D4 */ virtual int CreateHeap();
34 /* 80C678B0 */ virtual int Create();
35 /* 80C679E4 */ virtual int Execute(f32 (**)[3][4]);
36 /* 80C67BD4 */ virtual int Draw();
37 /* 80C67C78 */ virtual int Delete();
38
39 u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
40
41private:
43 /* 0x5A8 */ J3DModel* mpModel;
44 /* 0x5AC */ f32 mMoveYPos;
45 /* 0x5B0 */ u8 mAction;
46};
47
49
50#endif /* D_A_OBJ_LV4FLOOR_H */
Definition d_bg_s_movebg_actor.h:10
Arbiter's Grounds Floor.
Definition d_a_obj_lv4floor.h:15
int create1st()
Definition d_a_obj_lv4floor.cpp:65
void mode_init_move()
Definition d_a_obj_lv4floor.cpp:110
virtual int CreateHeap()
Definition d_a_obj_lv4floor.cpp:54
void mode_init_dead()
Definition d_a_obj_lv4floor.cpp:126
void mode_move()
Definition d_a_obj_lv4floor.cpp:116
void mode_wait()
Definition d_a_obj_lv4floor.cpp:102
void setBaseMtx()
Definition d_a_obj_lv4floor.cpp:17
J3DModel * mpModel
Definition d_a_obj_lv4floor.h:43
void initBaseMtx()
Definition d_a_obj_lv4floor.cpp:11
void action()
Definition d_a_obj_lv4floor.cpp:93
request_of_phase_process_class mPhase
Definition d_a_obj_lv4floor.h:42
Action_e
Definition d_a_obj_lv4floor.h:17
@ MODE_WAIT_e
Definition d_a_obj_lv4floor.h:18
@ MODE_DEAD_e
Definition d_a_obj_lv4floor.h:20
@ MODE_MOVE_e
Definition d_a_obj_lv4floor.h:19
u8 getSwbit()
Definition d_a_obj_lv4floor.h:39
void mode_dead()
Definition d_a_obj_lv4floor.cpp:131
virtual int Create()
Definition d_a_obj_lv4floor.cpp:26
u8 mAction
Definition d_a_obj_lv4floor.h:45
virtual int Execute(f32(**)[3][4])
Definition d_a_obj_lv4floor.cpp:84
virtual int Delete()
Definition d_a_obj_lv4floor.cpp:147
virtual int Draw()
Definition d_a_obj_lv4floor.cpp:136
f32 mMoveYPos
Definition d_a_obj_lv4floor.h:44
STATIC_ASSERT(sizeof(daObjLv4Floor_c)==0x5B4)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8