Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4RailWall.h
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1#ifndef D_A_OBJ_LV4RAILWALL_H
2#define D_A_OBJ_LV4RAILWALL_H
3
6#include "d/d_bg_s_acch.h"
7#include "d/d_cc_d.h"
8#include "d/d_event_lib.h"
9
11
21public:
22 enum {
26 };
27
29
30 void initBaseMtx();
31 void setBaseMtx();
32 int create1st();
33 void action();
34 void mode_init_wait();
35 void mode_wait();
36 void mode_init_move();
37 void mode_move();
38 void mode_init_dead();
39 void mode_dead();
40
41 virtual ~daObjLv4Wall_c() {}
42
43 virtual int CreateHeap();
44 virtual int Create();
45 virtual int Execute(Mtx**);
46 virtual int Draw();
47 virtual int Delete();
48
49 virtual bool eventStart();
50
51 u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
52
53private:
55 /* 0x5B8 */ J3DModel* mpModel;
59 /* 0x810 */ dCcD_Cyl field_0x810;
61 /* 0x950 */ f32 mHeight;
62 /* 0x954 */ int mRotCounter;
63 /* 0x958 */ u16 mMoveCounter;
64 /* 0x95A */ u8 mMode;
65};
66
67STATIC_ASSERT(sizeof(daObjLv4Wall_c) == 0x95c);
68
69
70#endif /* D_A_OBJ_LV4RAILWALL_H */
Definition J3DModel.h:43
Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_event_lib.h:24
Arbiters Grounds Spinner Rail Wall (Stallord Arena)
Definition d_a_obj_lv4RailWall.h:20
dCcD_Stts field_0x7d4
Definition d_a_obj_lv4RailWall.h:58
u8 getSwbit()
Definition d_a_obj_lv4RailWall.h:51
void mode_move()
Definition d_a_obj_lv4RailWall.cpp:138
f32 mHeight
Definition d_a_obj_lv4RailWall.h:61
void mode_init_wait()
Definition d_a_obj_lv4RailWall.cpp:111
@ MODE_MOVE
Definition d_a_obj_lv4RailWall.h:24
@ MODE_DEAD
Definition d_a_obj_lv4RailWall.h:25
@ MODE_WAIT
Definition d_a_obj_lv4RailWall.h:23
request_of_phase_process_class mPhase
Definition d_a_obj_lv4RailWall.h:54
dBgS_ObjAcch field_0x5bc
Definition d_a_obj_lv4RailWall.h:56
void initBaseMtx()
Definition d_a_obj_lv4RailWall.cpp:23
int mRotCounter
Definition d_a_obj_lv4RailWall.h:62
void mode_dead()
Definition d_a_obj_lv4RailWall.cpp:204
virtual int Create()
Definition d_a_obj_lv4RailWall.cpp:35
daObjLv4Wall_c()
Definition d_a_obj_lv4RailWall.h:28
dBgS_AcchCir field_0x794
Definition d_a_obj_lv4RailWall.h:57
virtual int Delete()
Definition d_a_obj_lv4RailWall.cpp:222
void mode_wait()
Definition d_a_obj_lv4RailWall.cpp:115
void action()
Definition d_a_obj_lv4RailWall.cpp:100
void mode_init_move()
Definition d_a_obj_lv4RailWall.cpp:130
virtual bool eventStart()
Definition d_a_obj_lv4RailWall.cpp:206
virtual int Execute(Mtx **)
Definition d_a_obj_lv4RailWall.cpp:80
int create1st()
Definition d_a_obj_lv4RailWall.cpp:68
u16 mMoveCounter
Definition d_a_obj_lv4RailWall.h:63
virtual int Draw()
Definition d_a_obj_lv4RailWall.cpp:212
dCcD_Cyl field_0x810
Definition d_a_obj_lv4RailWall.h:59
J3DModel * mpModel
Definition d_a_obj_lv4RailWall.h:55
u8 mMode
Definition d_a_obj_lv4RailWall.h:64
daObjSwSpinner_c * mpSwSpinner
Definition d_a_obj_lv4RailWall.h:60
void mode_init_dead()
Definition d_a_obj_lv4RailWall.cpp:200
void setBaseMtx()
Definition d_a_obj_lv4RailWall.cpp:28
virtual ~daObjLv4Wall_c()
Definition d_a_obj_lv4RailWall.h:41
virtual int CreateHeap()
Definition d_a_obj_lv4RailWall.cpp:57
Spinner Switch.
Definition d_a_obj_swspinner.h:16
STATIC_ASSERT(sizeof(daObjLv4Wall_c)==0x95c)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17