1#ifndef D_A_OBJ_LV3CANDLE_H
2#define D_A_OBJ_LV3CANDLE_H
int cPhs_Step
Definition c_phase.h:8
Definition Z2SoundObject.h:38
Lakebed Temple Torch.
Definition d_a_obj_lv3Candle.h:17
int getSwBit()
Definition d_a_obj_lv3Candle.h:29
int Execute()
Definition d_a_obj_lv3Candle.cpp:152
u8 mTgHit
Definition d_a_obj_lv3Candle.h:44
cXyz mTorchPos
Definition d_a_obj_lv3Candle.h:38
int CreateHeap()
Definition d_a_obj_lv3Candle.cpp:57
u8 mType
Definition d_a_obj_lv3Candle.h:35
u8 mIsLit
Definition d_a_obj_lv3Candle.h:41
u32 field_0x6f8
Definition d_a_obj_lv3Candle.h:39
cPhs_Step create()
Definition d_a_obj_lv3Candle.cpp:72
int getType()
Definition d_a_obj_lv3Candle.h:30
void pointLightProc()
Definition d_a_obj_lv3Candle.cpp:141
f32 mIntensity
Definition d_a_obj_lv3Candle.h:42
J3DModel * mpModel
Definition d_a_obj_lv3Candle.h:34
dCcD_Sph mSph
Definition d_a_obj_lv3Candle.h:37
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_lv3Candle.cpp:119
static dCcD_SrcSph mCcDSph
Definition d_a_obj_lv3Candle.h:44
void setBaseMtx()
Definition d_a_obj_lv3Candle.cpp:48
int Delete()
Definition d_a_obj_lv3Candle.cpp:212
void lightInit()
Definition d_a_obj_lv3Candle.cpp:124
cXyz mLightPos
Definition d_a_obj_lv3Candle.h:40
LIGHT_INFLUENCE mLight
Definition d_a_obj_lv3Candle.h:43
request_of_phase_process_class mPhaseReq
Definition d_a_obj_lv3Candle.h:33
dCcD_Stts mStts
Definition d_a_obj_lv3Candle.h:36
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv3Candle.h:37
Z2SoundObjSimple mSound
Definition d_a_obj_lv3Candle.h:45
int Draw()
Definition d_a_obj_lv3Candle.cpp:201
Definition f_op_actor.h:243
STATIC_ASSERT(sizeof(daLv3Candle_c)==0x754)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:208
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8