1#ifndef D_A_OBJ_KNBULLET_H
2#define D_A_OBJ_KNBULLET_H
Hero's Shade Energy Ball? (Knight Bullet)
Definition d_a_obj_knBullet.h:15
u8 mActionMode
Definition d_a_obj_knBullet.h:33
s16 mTimer
Definition d_a_obj_knBullet.h:34
int Delete()
Definition d_a_obj_knBullet.cpp:82
dCcD_Stts mCcStts
Definition d_a_obj_knBullet.h:31
Mtx mMtx
Definition d_a_obj_knBullet.h:30
int Draw()
Definition d_a_obj_knBullet.cpp:78
void setBaseMtx()
Definition d_a_obj_knBullet.cpp:86
int Execute()
Definition d_a_obj_knBullet.cpp:47
u8 getActionMode()
Definition d_a_obj_knBullet.h:26
void setActionMode(u8 i_action)
Definition d_a_obj_knBullet.h:27
dCcD_Sph mCcSph
Definition d_a_obj_knBullet.h:32
int Create()
Definition d_a_obj_knBullet.cpp:29
void hitPrtclSet()
Definition d_a_obj_knBullet.cpp:157
u32 mEmtIds[3]
Definition d_a_obj_knBullet.h:35
BOOL col_chk()
Definition d_a_obj_knBullet.cpp:100
void col_init()
Definition d_a_obj_knBullet.cpp:92
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjKnBullet_c)==0x71c)
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_a_obj_knBullet.h:40
f32 radius
Definition d_a_obj_knBullet.h:41
s16 lifetime
Definition d_a_obj_knBullet.h:43
f32 move_speed
Definition d_a_obj_knBullet.h:42