Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_knBullet.h
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1#ifndef D_A_OBJ_KNBULLET_H
2#define D_A_OBJ_KNBULLET_H
3
5
15public:
16 /* 80C47118 */ void Create();
17 /* 80C47300 */ void Execute();
18 /* 80C47480 */ bool Draw();
19 /* 80C47488 */ bool Delete();
20 /* 80C47490 */ void setBaseMtx();
21 /* 80C474E8 */ void col_init();
22 /* 80C47558 */ void col_chk();
23 /* 80C477B4 */ void hitPrtclSet();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x71c - 0x568];
27};
28
30
31
32#endif /* D_A_OBJ_KNBULLET_H */
Hero's Shade Energy Ball? (Knight Bullet)
Definition d_a_obj_knBullet.h:14
u8 field_0x568[0x71c - 0x568]
Definition d_a_obj_knBullet.h:26
void col_chk()
Definition d_a_obj_knBullet.cpp:262
void Execute()
Definition d_a_obj_knBullet.cpp:217
bool Delete()
Definition d_a_obj_knBullet.cpp:227
void setBaseMtx()
Definition d_a_obj_knBullet.cpp:232
bool Draw()
Definition d_a_obj_knBullet.cpp:222
void hitPrtclSet()
Definition d_a_obj_knBullet.cpp:274
void Create()
Definition d_a_obj_knBullet.cpp:171
void col_init()
Definition d_a_obj_knBullet.cpp:237
STATIC_ASSERT(sizeof(daObjKnBullet_c)==0x71c)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8