Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ikada.h
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1#ifndef D_A_OBJ_IKADA_H
2#define D_A_OBJ_IKADA_H
3
4#include "d/d_bg_s_acch.h"
6#include "d/d_cc_d.h"
7
18public:
19 void RideOn_Angle(s16&, f32, s16, f32);
21 void initBaseMtx();
22 void setBaseMtx();
23 inline int CreateHeap();
24 inline int Create();
25 inline int Execute(Mtx**);
26 inline int Draw();
27 inline int Delete();
28
29 inline cPhs__Step create();
30
31 /* 0x5A0 */ f32 field_0x5a0;
32 /* 0x5A4 */ f32 field_0x5a4;
33 /* 0x5A8 */ u8 field_0x5a8[0x5ac - 0x5a8];
34 /* 0x5AC */ s16 field_0x5ac;
35 /* 0x5AE */ u8 field_0x5ae[0x5bc - 0x5ae];
36 /* 0x5BC */ csXyz field_0x5bc;
37 /* 0x5C2 */ u8 field_0x5c2[0x5c4 - 0x5c2];
38 /* 0x5C4 */ s16 field_0x5c4;
39 /* 0x5C6 */ s16 field_0x5c6;
40 /* 0x5C8 */ csXyz field_0x5c8;
41 /* 0x5D0 */ f32 field_0x5d0;
42 /* 0x5D4 */ s16 field_0x5d4;
43 /* 0x5D6 */ u8 field_0x5d6;
44 /* 0x5D8 */ cXyz field_0x5d8;
45 /* 0x5E4 */ dCcD_Stts mStts;
46 /* 0x620 */ J3DModel* mpModel;
49 /* 0x66C */ dBgS_ObjAcch mBgc;
50};
51
52STATIC_ASSERT(sizeof(daObjIkada_c) == 0x844);
53
54
55#endif /* D_A_OBJ_IKADA_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:269
Raft.
Definition d_a_obj_ikada.h:17
csXyz field_0x5bc
Definition d_a_obj_ikada.h:36
u8 field_0x5c2[0x5c4 - 0x5c2]
Definition d_a_obj_ikada.h:37
BOOL Check_RideOn()
Definition d_a_obj_ikada.cpp:20
cPhs__Step create()
Definition d_a_obj_ikada.cpp:101
dCcD_Stts mStts
Definition d_a_obj_ikada.h:45
dBgS_ObjAcch mBgc
Definition d_a_obj_ikada.h:49
int Draw()
Definition d_a_obj_ikada.cpp:185
int Create()
Definition d_a_obj_ikada.cpp:134
s16 field_0x5ac
Definition d_a_obj_ikada.h:34
u8 field_0x5ae[0x5bc - 0x5ae]
Definition d_a_obj_ikada.h:35
void initBaseMtx()
Definition d_a_obj_ikada.cpp:47
f32 field_0x5d0
Definition d_a_obj_ikada.h:41
request_of_phase_process_class mPhase
Definition d_a_obj_ikada.h:47
void RideOn_Angle(s16 &, f32, s16, f32)
Definition d_a_obj_ikada.cpp:16
dBgS_AcchCir mAcchCir
Definition d_a_obj_ikada.h:48
s16 field_0x5d4
Definition d_a_obj_ikada.h:42
s16 field_0x5c6
Definition d_a_obj_ikada.h:39
int Delete()
Definition d_a_obj_ikada.cpp:194
void setBaseMtx()
Definition d_a_obj_ikada.cpp:52
cXyz field_0x5d8
Definition d_a_obj_ikada.h:44
u8 field_0x5d6
Definition d_a_obj_ikada.h:43
int CreateHeap()
Definition d_a_obj_ikada.cpp:90
u8 field_0x5a8[0x5ac - 0x5a8]
Definition d_a_obj_ikada.h:33
f32 field_0x5a4
Definition d_a_obj_ikada.h:32
int Execute(Mtx **)
Definition d_a_obj_ikada.cpp:140
csXyz field_0x5c8
Definition d_a_obj_ikada.h:40
J3DModel * mpModel
Definition d_a_obj_ikada.h:46
s16 field_0x5c4
Definition d_a_obj_ikada.h:38
f32 field_0x5a0
Definition d_a_obj_ikada.h:31
STATIC_ASSERT(sizeof(daObjIkada_c)==0x844)
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17