Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ice_s.h
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1#ifndef D_A_OBJ_ICE_S_H
2#define D_A_OBJ_ICE_S_H
3
6#include "d/d_cc_d.h"
7
17public:
18 /* 80C209DC */ void RideOn_Angle(s16&, f32, s16, f32);
19 /* 80C20A44 */ bool Check_LinkRideOn(cXyz);
20 /* 80C20C98 */ bool Check_RideOn(cXyz);
21 /* 80C20EC0 */ void initBaseMtx();
22 /* 80C20EEC */ void setBaseMtx();
23 /* 80C212CC */ int create();
24 /* 80C2157C */ int CreateHeap();
25 /* 80C215F4 */ int Create();
26 /* 80C21634 */ int Execute(f32 (**)[3][4]);
27 /* 80C21964 */ int Draw();
28 /* 80C21A08 */ int Delete();
29
30 /* 0x5A0 */ f32 field_0x5a0;
31 /* 0x5A4 */ f32 field_0x5a4;
32 /* 0x5A8 */ f32 field_0x5a8;
33 /* 0x5AC */ s16 field_0x5ac;
34 /* 0x5B0 */ f32 field_0x5b0;
35 /* 0x5AE */ u8 field_0x5b4[0x5c4 - 0x5b4];
36 /* 0x5C4 */ u8 field_0x5c4;
37 /* 0x5C5 */ u8 field_0x5c5;
38 /* 0x5C8 */ cXyz field_0x5c8;
39 /* 0x5D8 */ s16 field_0x5d4;
40 /* 0x5D8 */ s16 field_0x5d6;
41 /* 0x5D8 */ s16 field_0x5d8;
42 /* 0x5DA */ s16 field_0x5da;
43 /* 0x5DC */ s16 field_0x5dc;
44 /* 0x5DE */ s16 field_0x5de;
45 /* 0x5E0 */ f32 field_0x5e0;
46 /* 0x5E4 */ s16 field_0x5e4;
47 /* 0x5E6 */ s16 field_0x5e6;
48 /* 0x5E8 */ u8 field_0x5e8;
49 /* 0x5EC */ int field_0x5ec;
50 /* 0x5F0 */ int field_0x5f0;
51 /* 0x5F4 */ int field_0x5f4;
52 /* 0x5EC */ dCcD_Stts mStts;
53 /* 0x634 */ J3DModel* mModel;
55 /* 0x640 */ u8 field_0x640;
56};
57
58STATIC_ASSERT(sizeof(daObjIce_s_c) == 0x644);
59
61public:
62 /* 80C209AC */ daOBJ_ICE_S_HIO_c();
63 /* 80C21A60 */ virtual ~daOBJ_ICE_S_HIO_c();
64
65 /* 0x4 */ s8 field_0x4;
66 /* 0x8 */ f32 field_0x8;
67 /* 0xC */ f32 field_0xc;
68};
69
70
71#endif /* D_A_OBJ_ICE_S_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_ice_s.h:60
f32 field_0xc
Definition d_a_obj_ice_s.h:67
virtual ~daOBJ_ICE_S_HIO_c()
Definition d_a_obj_ice_s.cpp:668
daOBJ_ICE_S_HIO_c()
Definition d_a_obj_ice_s.cpp:157
f32 field_0x8
Definition d_a_obj_ice_s.h:66
s8 field_0x4
Definition d_a_obj_ice_s.h:65
Ice (Small)
Definition d_a_obj_ice_s.h:16
f32 field_0x5a0
Definition d_a_obj_ice_s.h:30
s16 field_0x5e4
Definition d_a_obj_ice_s.h:46
int create()
Definition d_a_obj_ice_s.cpp:485
s16 field_0x5e6
Definition d_a_obj_ice_s.h:47
u8 field_0x5e8
Definition d_a_obj_ice_s.h:48
s16 field_0x5dc
Definition d_a_obj_ice_s.h:43
f32 field_0x5a8
Definition d_a_obj_ice_s.h:32
int Execute(f32(**)[3][4])
Definition d_a_obj_ice_s.cpp:619
u8 field_0x640
Definition d_a_obj_ice_s.h:55
u8 field_0x5c4
Definition d_a_obj_ice_s.h:36
bool Check_RideOn(cXyz)
Definition d_a_obj_ice_s.cpp:296
u8 field_0x5c5
Definition d_a_obj_ice_s.h:37
J3DModel * mModel
Definition d_a_obj_ice_s.h:53
int field_0x5f0
Definition d_a_obj_ice_s.h:50
s16 field_0x5de
Definition d_a_obj_ice_s.h:44
void setBaseMtx()
Definition d_a_obj_ice_s.cpp:324
u8 field_0x5b4[0x5c4 - 0x5b4]
Definition d_a_obj_ice_s.h:35
f32 field_0x5b0
Definition d_a_obj_ice_s.h:34
f32 field_0x5a4
Definition d_a_obj_ice_s.h:31
cXyz field_0x5c8
Definition d_a_obj_ice_s.h:38
int Delete()
Definition d_a_obj_ice_s.cpp:659
void RideOn_Angle(s16 &, f32, s16, f32)
Definition d_a_obj_ice_s.cpp:189
s16 field_0x5ac
Definition d_a_obj_ice_s.h:33
void initBaseMtx()
Definition d_a_obj_ice_s.cpp:318
int field_0x5f4
Definition d_a_obj_ice_s.h:51
int Create()
Definition d_a_obj_ice_s.cpp:547
f32 field_0x5e0
Definition d_a_obj_ice_s.h:45
s16 field_0x5d8
Definition d_a_obj_ice_s.h:41
dCcD_Stts mStts
Definition d_a_obj_ice_s.h:52
bool Check_LinkRideOn(cXyz)
Definition d_a_obj_ice_s.cpp:252
s16 field_0x5d4
Definition d_a_obj_ice_s.h:39
int field_0x5ec
Definition d_a_obj_ice_s.h:49
int Draw()
Definition d_a_obj_ice_s.cpp:649
int CreateHeap()
Definition d_a_obj_ice_s.cpp:539
request_of_phase_process_class mPhase
Definition d_a_obj_ice_s.h:54
s16 field_0x5d6
Definition d_a_obj_ice_s.h:40
s16 field_0x5da
Definition d_a_obj_ice_s.h:42
STATIC_ASSERT(sizeof(daObjIce_s_c)==0x644)
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8