Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ice_l.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_ICE_L_H
2#define D_A_OBJ_ICE_L_H
3
6#include "d/d_cc_d.h"
7
17public:
18 void RideOn_Angle(s16&, f32, s16, f32);
19 int Check_RideOn(cXyz);
20 void initBaseMtx();
21 void setBaseMtx();
22 int create();
23
24 virtual int CreateHeap();
25 virtual int Create();
26 virtual int Execute(Mtx**);
27 virtual int Draw();
28 virtual int Delete();
29
30 /* 0x5A0 */ f32 field_0x5a0;
31 /* 0x5A4 */ f32 field_0x5a4;
32 /* 0x5A8 */ u8 field_0x5A8[0x5AC - 0x5A8];
33 /* 0x5AC */ s16 field_0x5ac;
34 /* 0x5AE */ u8 field_0x5AE[0x5B0 - 0x5AE];
35 /* 0x5B0 */ u8 field_0x5b0;
36 /* 0x5B1 */ u8 field_0x5b1;
37 /* 0x5B4 */ cXyz field_0x5b4;
38 /* 0x5C0 */ f32 field_0x5c0;
39 /* 0x5C4 */ u8 field_0x5C4[0x5CC - 0x5C4];
40 /* 0x5CC */ csXyz field_0x5cc;
41 /* 0x5D2 */ u8 field_0x5D2[0x5D4 - 0x5D2];
42 /* 0x5D4 */ s16 field_0x5d4;
43 /* 0x5D6 */ s16 field_0x5d6;
44 /* 0x5D8 */ csXyz field_0x5d8;
45 /* 0x5E0 */ f32 field_0x5e0;
46 /* 0x5E4 */ s16 field_0x5e4;
47 /* 0x5E6 */ u8 field_0x5e6;
48 /* 0x5E8 */ cXyz field_0x5e8;
49 /* 0x5F4 */ s16 field_0x5f4;
50 /* 0x5F8 */ dCcD_Stts mStts;
51 /* 0x634 */ J3DModel* mpModel;
53};
54
55STATIC_ASSERT(sizeof(daObjIce_l_c) == 0x640);
56
57#endif /* D_A_OBJ_ICE_L_H */
Definition J3DModel.h:43
Definition c_sxyz.h:10
Definition d_bg_s_movebg_actor.h:11
Definition d_cc_d.h:269
Ice (Large)
Definition d_a_obj_ice_l.h:16
cXyz field_0x5b4
Definition d_a_obj_ice_l.h:37
f32 field_0x5e0
Definition d_a_obj_ice_l.h:45
void initBaseMtx()
Definition d_a_obj_ice_l.cpp:55
u8 field_0x5b1
Definition d_a_obj_ice_l.h:36
virtual int Delete()
Definition d_a_obj_ice_l.cpp:244
cXyz field_0x5e8
Definition d_a_obj_ice_l.h:48
u8 field_0x5C4[0x5CC - 0x5C4]
Definition d_a_obj_ice_l.h:39
s16 field_0x5d4
Definition d_a_obj_ice_l.h:42
virtual int Draw()
Definition d_a_obj_ice_l.cpp:234
s16 field_0x5ac
Definition d_a_obj_ice_l.h:33
u8 field_0x5D2[0x5D4 - 0x5D2]
Definition d_a_obj_ice_l.h:41
f32 field_0x5a4
Definition d_a_obj_ice_l.h:31
virtual int CreateHeap()
Definition d_a_obj_ice_l.cpp:179
u8 field_0x5A8[0x5AC - 0x5A8]
Definition d_a_obj_ice_l.h:32
u8 field_0x5b0
Definition d_a_obj_ice_l.h:35
u8 field_0x5AE[0x5B0 - 0x5AE]
Definition d_a_obj_ice_l.h:34
int create()
Definition d_a_obj_ice_l.cpp:131
csXyz field_0x5cc
Definition d_a_obj_ice_l.h:40
csXyz field_0x5d8
Definition d_a_obj_ice_l.h:44
f32 field_0x5c0
Definition d_a_obj_ice_l.h:38
s16 field_0x5d6
Definition d_a_obj_ice_l.h:43
int Check_RideOn(cXyz)
Definition d_a_obj_ice_l.cpp:25
J3DModel * mpModel
Definition d_a_obj_ice_l.h:51
void setBaseMtx()
Definition d_a_obj_ice_l.cpp:60
virtual int Create()
Definition d_a_obj_ice_l.cpp:191
virtual int Execute(Mtx **)
Definition d_a_obj_ice_l.cpp:197
request_of_phase_process_class mPhase
Definition d_a_obj_ice_l.h:52
void RideOn_Angle(s16 &, f32, s16, f32)
Definition d_a_obj_ice_l.cpp:21
f32 field_0x5a0
Definition d_a_obj_ice_l.h:30
dCcD_Stts mStts
Definition d_a_obj_ice_l.h:50
s16 field_0x5e4
Definition d_a_obj_ice_l.h:46
s16 field_0x5f4
Definition d_a_obj_ice_l.h:49
u8 field_0x5e6
Definition d_a_obj_ice_l.h:47
STATIC_ASSERT(sizeof(daObjIce_l_c)==0x640)
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17