Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_gb.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_GB_H
2#define D_A_OBJ_GB_H
3
5
14class obj_gb_class : public fopAc_ac_c {
15private:
16 /* 0x568 */ u8 field_0x568[0x6bc - 0x568];
17};
18
19STATIC_ASSERT(sizeof(obj_gb_class) == 0x6bc);
20
21
22#endif /* D_A_OBJ_GB_H */
Ganondorf Barrier.
Definition d_a_obj_gb.h:14
u8 field_0x568[0x6bc - 0x568]
Definition d_a_obj_gb.h:16
STATIC_ASSERT(sizeof(obj_gb_class)==0x6bc)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8