Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_fireWood.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_FIREWOOD_H
2#define D_A_OBJ_FIREWOOD_H
3
4#include "d/d_com_inf_game.h"
5#include "m_Do/m_Do_hostIO.h"
7#include "d/d_cc_d.h"
8
17class daFireWood_c : public fopAc_ac_c {
18public:
19 void setBaseMtx();
20 int create();
21 void lightInit();
22 void setLight();
23 int Execute();
24 int Draw();
25 int Delete();
26
27 static const dCcD_SrcGObjInf mCcDObjInfo;
28 static dCcD_SrcCyl mCcDCyl;
29
30private:
31 /* 0x568 */ u8 field_0x568[0x574 - 0x568];
32 /* 0x574 */ dCcD_Stts mCcStts;
33 /* 0x5B0 */ dCcD_Cyl mCcCyl;
34 /* 0x6EC */ cXyz mFlamePos;
35 /* 0x6F8 */ u8 mIsSwitch;
36 /* 0x6F9 */ u8 mIsLit;
37 /* 0x6FC */ u32 mFlameEmtrIDs[4];
38 /* 0x70C */ u8 mFlameType;
39 /* 0x710 */ cXyz mLightPos;
41 /* 0x73C */ u8 mSwWaitTime;
42};
43
44STATIC_ASSERT(sizeof(daFireWood_c) == 0x740);
45
47public:
49 virtual ~daFireWood_HIO_c() {}
50
52
53 /* 0x4 */ f32 mFlameOffsetY;
55 /* 0xC */ u8 mWaitTime;
56};
57
58#endif /* D_A_OBJ_FIREWOOD_H */
Definition JORMContext.h:120
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_a_obj_fireWood.h:46
f32 mFlameOffsetY
Definition d_a_obj_fireWood.h:53
f32 mCollisionRadius
Definition d_a_obj_fireWood.h:54
daFireWood_HIO_c()
Definition d_a_obj_fireWood.cpp:11
virtual ~daFireWood_HIO_c()
Definition d_a_obj_fireWood.h:49
u8 mWaitTime
Definition d_a_obj_fireWood.h:55
void genMessage(JORMContext *)
Kakariko Stove Flame?
Definition d_a_obj_fireWood.h:17
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_fireWood.h:33
int create()
Definition d_a_obj_fireWood.cpp:45
u32 mFlameEmtrIDs[4]
Definition d_a_obj_fireWood.h:37
void lightInit()
Definition d_a_obj_fireWood.cpp:85
u8 mFlameType
Definition d_a_obj_fireWood.h:38
int Execute()
Definition d_a_obj_fireWood.cpp:101
u8 field_0x568[0x574 - 0x568]
Definition d_a_obj_fireWood.h:31
cXyz mLightPos
Definition d_a_obj_fireWood.h:39
dCcD_Cyl mCcCyl
Definition d_a_obj_fireWood.h:33
dCcD_Stts mCcStts
Definition d_a_obj_fireWood.h:32
u8 mSwWaitTime
Definition d_a_obj_fireWood.h:41
void setLight()
Definition d_a_obj_fireWood.cpp:97
void setBaseMtx()
Definition d_a_obj_fireWood.cpp:17
int Delete()
Definition d_a_obj_fireWood.cpp:163
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_fireWood.h:24
u8 mIsSwitch
Definition d_a_obj_fireWood.h:35
int Draw()
Definition d_a_obj_fireWood.cpp:159
cXyz mFlamePos
Definition d_a_obj_fireWood.h:34
LIGHT_INFLUENCE mLightInfluence
Definition d_a_obj_fireWood.h:40
u8 mIsLit
Definition d_a_obj_fireWood.h:36
Definition f_op_actor.h:230
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daFireWood_c)==0x740)
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_kankyo.h:17
Definition c_xyz.h:7
Definition d_cc_d.h:104
Definition d_cc_d.h:87